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--- The Better IA Mobs and Generation Tweaks Update ---

♦ Neoforge support, YAY!!! ♦ Added a license ♦ A lot of improvements to all the loot tables, some nerfs too to make sure not always give the good stuff, and tweaks that makes the structures even better. Chests now will have more variated loot, and not the same expected loot over and over. ♦ All small ruins now will generate more frequently, makes the ocean more alive and less boring to explore. ♦ Added a little small potencial to drowned farms in the underwater city structure, some normal vanilla drowned will spawn around the city. ♦ Speaking of underwater cities, improved the way of how these generate, making them a little bit more deep that before, this new generation might be look similar to how we see ancient cities. ♦ Added some death corals around the city. ♦ New arrow effect. ♦ Improved drowneds AI (only drowneds that are part of the city), now they will know when exactly atack, and not every single one of them will track you in the same time, this change makes cities more consistent and to be fair, it was really weird see all those drowndes tracking you in the same time. ♦ Added some more decorated pots around the city. ♦ Credits to all the creators of banners, you can find them on the PMC banners page

--- 1.20.2-1.20.4 And more SICK stuff ---

♦ New mob skeleton added around the cities ♦ Maked cities more weird to generate again... ok for real this time, it was needed since i don't want to generate too many of them and want to make them feel more special ♦ New funny advancement, find all the underwater structures, you will be award with lots of XP ♦ Added lots of new small ruins, cold and warm variants, i probably added like 30 new ones, i don't remember ♦ Tweaked loots once again, so people complain it was too op, and i agree ♦ POTS!!! lots of pots everywhere... with potions, and some resource to find in those, really cool ♦ Tweaked how cities generate, adding more small ruins around the structure. ♦ Rarely some pufferfish will generate around the structure, don't touch them tho. ♦ Changed how some pieces looked, adding some small details. ♦ 1.20.2-1.20.4 support, and 1.20.5 too but it might show an error at this point. ♦ Maked /locate structure command a little clean, will change to my other proyects too! ♦ Fun swimming!

--- The "Oh there is so much to see" Update --- 10/26/2023 ♦ Sorry for being late, university... ♦ Some loots have been nerfed, reducing just a little to keep the balance. ♦ Add more loot in suspicious blocks (Banner, Potions, Barrels with loot inside) ♦ Add new 20 little new structures, will generate around the cities some of them just to add more details, one axolotl needs your help tho, save him! ♦ 1.20.2 compatibility but it also works in the other one 1.20.1 ♦ Tweaking gen...

--- Call me a City! --- ♦ Renamed structure to "underwater_ruins" to "underwater_city", makes a lot more sense and fits better, you can see this change when you /locate structure ♦ Changes on loot tables, after a lot of play testing that i did, i make the loot more worth it, now you will find more stuff ♦ Changes on structure distribution, now they will generate more like a "city" and also improve the some pieces of the structure ♦ Fixed a bug when small ruins or fossils, generate with floating water outside the ocean, making them look weird ♦ Underwater city no longer generates on frozen ocean, Drowneds said that doesn't look like the perfect place of build a underwater base ♦ Some pieces now will generate with some Decorated pots ♦ Added new drowned mob type! This one is basically a ninja, moves fast, has an iron sword, good luck with this one! ♦ Drowneds now will have fancy armor trims in their armors ♦ Make structure a little rare to find, since they are now too big ♦ Added new advancement, "Not Quite Atlantis..." when you find an underwater city. Good luck there :p ♦ Small ruins will now spawn a little frequently around rivers, this change was made to incentive players to play with archaeology ♦ Added some details (block pallete) in the city and ruins ♦ Guardians spawn next to cities ♦ Fixed some air blocks generating in the middle of the ocean ♦ Improve path structures, underwater fossils structures ♦ Archeology loot includes stuff like: (enchanted books, sherds, weapons, armor trim, armor, a special banner, banner pattern and more!) ♦ And probably more stuff that i don't remember lol, this update is sick, and makes ocean more alife, enjoy!

  • Also "b" version at the end is because i'm reupdating the file, to give forge compat

--- 1.20 Released and Sherds everywhere --- ♦ Fixed bug when underwater ruins generate next to monuments ♦ Added new loot (sherds, shield, spyglass, clock, compass, some blocks, turtle eggs, sniffer eggs, trident, tnt and even more!) ♦ Adeed underwater archaeology, you must explore all my ruins, even if they are small, you get some great stuff ♦ 1.20 compatibility

--- 1.19.4 and fix Forge bug --- 4/3/2023 ♦ 1.19.4 support ♦ Fixed a bug that makes impossible to run in forge version

--- fix Forge bug --- ♦ Fixed a bug that makes impossible to run in forge version

--- Bugs and bugs --- ♦ Fixed air blocks inside structures ♦ Fixed small ruins generating in surface ♦ New paths desing ♦ Secret added

--- Performance, Crashes, 100 structures --- 9/03/2022 ♦ Reduced the amount of vanilla ruins ♦ Fixed a crash when open a vanilla ruin (server try to find a buried treasure, fails, and crash) ♦ Added 100 unique structures, over the ocean! Includes:

  • Small copper ruins, cold and warm ruins, and different ocean fossils

--- Performance and Tweaking --- ♦ Fix "Hanging entity at invalid position" line, spamming on logs ♦ The chances of spawning cities have been reduced, now they only spawn on deepest regions of the oceans ♦ Added Compatibility with "William Wythers' Overhauled" Worldgen ♦ Improve performance of generation

♦ All changelogs available inside the file

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