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[DP] Mine Treasure 1.2

Changelog

Mine Treasure v1.2 - The Progression Update Treasure System:

  • Reworked the treasure system's spawning mechanics as well as its performance. Treasures should now spawn more accurately as well as perform faster.

  • Every treasure now is weaker at the start. However, the more stone-related blocks you mine the better the treasures will get over time. This is to balance out the early game, preventing players getting items considered OP for the early game.

  • Treasures now have the own custom textures! No resource packs needed!

  • Treasures now despawn in cycles of 100s where they will always survive the 1st cycle so they despawn in 101-200 seconds.

Additions:

  • Added new spawn eggs to use on spawners. These are extremely rare and can only be unlocked after a certain amount of blocks are mined.

  • Added 3 new custom totems one can use in many different scenarios with additional effects and impactful death abilities.

  • Added new food types to compete with other normal Minecraft food items. There are several of these hidden within different treasures.

  • Added new custom weapons such as the Rumble Axe and the Laser Scope.

  • Added a new type of items: Runes, there are several different runes in multiple biomes. These may alter the game drastically to those who take advantage of them.

Meta-game changes:

  • Nerfed Assassin's Blade Early Strikes from 5 seconds to 3 seconds.
  • Nerfed Swamp Chestplate frequency from 25% to 15%.
  • Nerfed Assassination Totem from 7.5% to 5% more damage
  • Nerfed Dark Forest Chestplate's damage increase from 30 to 25% but removed the reduction of attack speed.
  • Nerfed Ice Boots from 25% to 17.5% armor reduction values, but buffed chance from 10 to 20%
  • Buffed Mountain Leggings by removing the - speed
  • Buffed Dripstone Helmet from 50000 blocks mined to 25000
  • Changed Soul Scythe's ability from 12.5% to 100% and 2 hearts to half a heart on the ability
  • Ice Sword now deals 1 heart of true damage per hit
  • Barbarian Axe deals 2 hearts of true damage with its ability
  • End Boots ability deals 1 heart of true damage and can knock back the opponent
  • Mushroom Boots now have a new ability
  • Changed the ability of the Desert Chestplate to increased damage when on low health
  • Stray Bow now has guaranteed Infinity.
  • Nerfed Desolation Rocket's damage
  • Nerfed Ultimate Splash potion's damage
  • Nerfed Ultimate Potion's duration
  • Buffed Rift Battle Axe HP reduction from 20 to 25%
  • Changed Lush Cave leggings into dealing completely custom thorns damage more frequently, got rid of the vanilla thorns enchantment.
  • And much more!

Performance:

  • Reworked the way checking for custom weapons/armor works. This is much lighter and should severely decrease performance when checking for these custom items and will be noticable on higher playercounts.

  • Reworked the way player loading works to ensure no server start-up lag can cause new players registering improperly, also reduces an additional check.

Notable Bug Fixes:

  • Fixed the Dripstone Helmet not working correctly.
  • Reworked Mushroom Boots as many reported them not working in certain circumstances.
  • Fixed a bug where End Treasure would generate if they were loaded cohesively to overworld coordinates.
  • Fixed a bug where Assassin's Blade would register the 75% damage all the time (spooky).
  • Fixed some technical issues with how armor stands would rack up scoreboard data in scoreboard.dat.
  • A trillion more bugs. And I mean a lot of them. Typos and random loot table bugs, everything, too many to list.

This is the biggest Mine Treasure update of all time!

Files

mine-treasure-1.2.zip(1.44 MiB) Primary Download

External resources



Project members

Frozytime

Owner

supercrafter100

Member


Technical information

License
Project ID