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Minecraft: Java Edition
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4-PRE3.3b-5.0 hotfix
Fixes potential crash issue on servers 4-PRE3.3-5.0 tweaks
Added more variation to the new mob trophies, as they now can have bonus particle effects if you get the same mob trophy multiple times (reaching further milestones of 5x, 10x, 15x, and 20x). Added advancement for killing the arachnoid trisector, plus advancements for reaching tormentor levels 50 and 100 Drastically improved force gauntlet and crusher claw code efficiency and reliability Fixed issue where arachnoid trisector could fail to play the charge animation if it had just played the ranged attack animation prior (added forced gap between them) Added additional tormentor chat message type, and these chat messages should now wait 1-3 seconds after your message instead of replies being instantaneous (even before your message) Added fix for some potential render distance issues Fixed some server-sync issues with mob trophies Fixed issue where arachnoid trisector could kill nearby mobs while stationary with no attack target Mining fatigue from dungeon bosses now lasts for around 1 minute 30 at a time, much less than before Chaos gauntlet mechanics improved. Now limits to one maximum selection at a time, showing you exactly which entity is targeted Fixed issue of visionary spear regen not working Fixed some leftover item descriptions saying Trisector is WIP 4-PRE3.2-5.0 Hotfix
Fixed issue where singularity scythe could become stuck and unable to deal damage to mobs 4-PRE3.1-5.0 Hotfixes
Fixed Infinite Torment weapon not giving trophies Fixed spider moth altar summoning issue Fixed issue with patron perks on servers that modify display name Clarified/nerfed some Trisector mechanics and fixed WIP description on spawn egg 4-PRE3-5.0 (This major update has been delayed somewhat by the release of my new mod, The Obsessed!)
Arachnoid Trisector (spider - trilobite/dicranurus hybrid) boss now COMPLETE! (remember, the Diabolos Decimator boss is still coming). You can find this new Trisector boss spawning rarely on layer 2 and 4 of the crawling dimension, providing an extremely deadly threat there, well beyond anything else outside of the Tormentor. Mechanics of this new insane boss: Five different attack modes - 1. Explosive charge attacks - uses its dicranurus horns to charge you down like a bull, able to change direction once mid-charge. 2. Time forcefield powers - A radiant glowing state where the Trisector becomes an invincible transcendent being of time manipulation, hovering in the air and flying through walls to get to you. The forcefield freezes any nearby entities in time, expanding drastically and suddenly as the mode concludes. 3. Time crystal barrage - in this stage, the Trisector shoots an overwhelming amount of fast homing time crystal projectiles towards its attack target, forcing them to flee at full speed instead of being able to fight back in most cases. 4. Gravity railgun powers - stands still and fires projectiles at high velocity that give you a new “supergravity” effect if you let them hit you. This effect lasts for a full 30 seconds and prevents you from flying upwards effectively, forcing you to fight on the ground and risk being caught by charge attacks. 5. Time clones - the Trisector walks forward, leaving time clones in its wake - flickering entities with health and position information stored for it to use as time backups. Unless you destroy them, it can teleport back to them after 30 seconds of them existing, restoring any health it may have lost in that time. This boss drops the Time Prism on death - currently, killing spider infestors is a much easier approach towards getting Time Prisms, but this will be adjusted in future. Added new system for the Tormentor and Arachnoid Trisector that enables cycling through all attacks in a random shuffled order each time, with each attack stage guaranteed instead of potentially never seeing one due to the previous total randomisation. New highly-requested feature added - Mob kill milestone trophies! You can now get trophies for killing any virtually types of mobs from the mod, and when placed, these golden trophies display a miniature version of the mob inside, like display cases. They use the vanilla mob kill statistics to keep track of how many times you have killed any given mob, and after you reach a certain amount for a given mob, the trophy will drop. The amount varies depending on how much maximum health the mob has, from 10 for the strongest mobs like the Tormentor to 500 kills needed to get a trophy for the weakest mobs. This can be repeated multiple times for more of the same trophy if required. Can be disabled in config, and a command has been added to give yourself specific trophies Summoning altars should no longer explode if the fire is extinguished before completion, and should now detect if you have a bane of the darkness in a singularity satchel. Summoning structure added for the Arachnoid Trisector: You can place a block of “scorched sand” atop a block of chitin to summon it! Singularity Scythe weapons can now deal a full 9 damage to the Tormentor Arachnoid Trisector can now be /killed as usual Buffed visionary spear freeze power speed and doubled its attack reach Singularity Scythe now provides resistance when held and comes with additional enchantments/damage to the Tormentor Spectral/eternal/immortal boots now require holding space to use the spectral walking ability Added fixes to the issue where left click ability items could trigger from clicking on GUIs Chitin, Juggernaut, and Immortal armour now truly fully bypass cobweb slowing, without any awkward glitches (new method) Adjusted spear of paralysis texture to match the new vanilla spears more Nerfed scorpion larvae health to 5 Fixed issue where crawling-only spawns config setting would sometimes prevent summoning bosses Exquisite ore is now extremely blast resistant
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4-pre3.3b-5.0Loaders
Game versions
1.20.1Downloads
1025Publication date
November 29, 2025 at 8:04 PMPublisher

vllax
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