Concurrent Chunk Management Engine (Fabric)

Concurrent Chunk Management Engine (Fabric)

Mod

A Fabric mod designed to improve the chunk performance of Minecraft.

Client or server Optimization

1.40M downloads
2,359 followers
Created2 years ago
Updated4 days ago

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0.2.0+alpha.7.0 for 1.18.2

Changelog

C2ME 0.2.0+alpha.7 for Minecraft 1.18.2 is released

This release improves overall performance and stability and fixes some bugs.

Changelog:

  • Optimizes entity filtering in no-tick chunks to reduce lag when tons of entities in no-tick chunks
  • Disables perlin noise vectorization with Vector API due to performance issues in JDK17
  • Optimizes perlin noise with 25% speedup over vanilla
  • Optimizes aquifer without changing vanilla behavior
  • Rewrites chunk IO system focused on overall throughput
    (can be enabled manually with ioSystem.replaceImpl in config)
  • Adds parallel scheduling to further reduce server thread load
    (can be enabled manually with asyncScheduling.enabled in config)
  • Re-enabled noise caching in The End dimension when lithium is present
  • Allows changing auto-save behavior
    Now defaults to saving chunks after ticking with periodical saving
    You can still use the original vanilla behavior or revert to pre-1.18 behaviors in config
  • Fixes high cpu usage on scheduler thread when idle
  • Fixes large lag in singleplayer creating world screen.
  • Fixes compatibility issues with lithium 0.7.8 and later
  • Fixes some crashes with certain datapacks and mods

Notes:

  • The calculation of default parallelism has been changed to reduce stuttering in singleplayer worlds.
    This means that some features may get disabled if you are on a relatively lower-end devices.
    You can always re-enable them manually in config.

Files

c2me-fabric-mc1.18.2-0.2.0+alpha.7.0-all.jar(1.23 MiB) Primary Download

External resources



Project members

ishland

Owner

duplexsystem

Member


Technical information

License
MIT
Client side
optional
Server side
optional
Project ID