Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
Platforms
Supported environments
Creators
Details
Changelog
Putrid Banquet Update || v1.4.0 NeoForge-1.21.1
Wiki Reminder
- We have a wiki you can use to search any questions you may have regarding the mod! You can check it out at: https://dungeonsdelight.wiki.gg/
Notes
- [Warning] Existing Rotten Zombies and Glow Berry Gelatin will disappear upon updating, read below for more details
- Assuming no issues arise this will most likely be the last content update for some time, so if things go quiet it's not because the mod is dead
- Versioning has been slightly reformatted, all future updates will now follow a semantic versioning scheme
- Due to overhauls involving its generation, expect a few things with Rotten Dungeons
- You may notice several warnings when entering chunks with existing Rotten Dungeons; the structure itself has been completely removed. You can safely ignore these
- You will no longer be able to use
/place structureto place Rotten Dungeons, as they now work together with existingmonster_roomplacement
Rotgourds & Rotgut Effect
- Added Rotgourd, a new pure rot crop ready for your tending
- Can be obtained by splashing a Pumpkin with Rancid Reduction
- Can be carved into a Carved Rotgourd using Shears, Knives, or a Cleaver
- Added Rotgut as Rotgourd's Monster Effect
- Monsterizes Regeneration
- When damaged while this effect is active a portion of lost health will be turned into rotten hearts (cap of +8 rotten hearts +2 per level of effect)
- Rotten hearts will not protect any damage and will act like empty containers
- When dealing damage to entities with rotten hearts half the damage dealt will be siphoned back into normal health
- When damage is dealt with rotten hearts there will always be a minimum of 1 heart that heals in the case the player deals less than 2 damage
- A new advancement has been added for obtaining Rotgut
- Added Spider Bisque, Grants Rotgut I for 2:00 and Pouncing I for 2:00
- Added Rotpop, grants Rotgut I for 1:30 and can be consumed quickly
- Added Rot Roast, grants Rotgut II for 1:30, Burrow Gut II for 1:30, and 75% of the time Ravenous Rush I for 0:10, can be bitten multiple times
- Added Putrid Spice Latte, grants Rotgut III for 2:30
- Tokayaki and Ghast Rolls are now crafted with Rotgourd Slices instead of Rotbulbs and grant Rotgut instead of Exudation
Sculk Foods Overhaul (Echo Blast)
- Majority of Sculk Foods now unleash an Echo Blast that causes low damage but high knockback, these are helpful for getting out of a situation or attempting to eat foods while leaving room for Exudation to deal with tanking and offensive situations
- Sculk Foods have 3 varying levels of blast size, each has a longer lifespan, windup time, and range
- Sculk Foods that have an Echo Blast are now always edible
- The level is determined by how many sculk ingredients are in an item's recipe
- Echo Blasts can only affect hostile mobs
- Echo Blasts inflict Slowness for 0:02
- The
#ignores_echo_blastentity tag has been added for mobs that should be unaffected, by default this includes Ender Dragon, Wither, and Warden - Some foods no longer have any effect which includes:
- Wardenzola
- Wardenzola Crumbles
- Sculk Mayo
- Cleaved Ancient Egg
- Echo Rock Candy
- Sculk Tarts, Polterghast Pizza, and Echo Rock Candy will keep the experience effect
- Devilish Eggs are now eaten quickly
- Gyudon now can monsterize an effect
- Poisonous Poutine now costs an extra
#sculk_cheeseitem - Echo Rock Candy now grants 50% more experience
- Echo Rock Candy Strength II duration reduced from 1:30 to 0:45
Sniffer Foods Overhaul (Harmonizing)
- Foods created using Sniffer meat now has a chance to cure a Monster Effect, this hopefully makes them feel connected to the mod rather
than a random addition
- Raw Snifferwurst has a 10% chance
- Cooked Snifferwrust has a 15% chance
- Soft Served Sniffer Egg has a 50% chance
- Chloropasta's has a 20% chance
- Snuffledog has a 100% chance
- Sniffer foods no longer have slower eating speed
- Cooked Sniffer Shank saturation decreased from 0.9 to 0.8
- Raw Snifferwurst and Cooked Snifferwurst can no longer grant Regeneration
- Raw Snifferwurst saturation increased from 0.5 to 0.6
- Cooked Snifferwurst saturation increased from 0.7 to 0.8
- Soft Served Sniffer Egg saturation increased from 0.4 to 0.6
- Soft Served Sniffer Egg stack sized increased from 16 to 64
- Snuffledog saturation decreased from 1.1 to 1.0
- Snuffledog Regeneration level decreased from II to I
- Chloropasta chance to not be consumed increased from 10% to 20%
- Removed Ominous Omelette item
- Advancement for eating a Sniffer Food has been updated to curing an effect using Sniffer Food
Rotten Zombies Overhaul (Zombified Dryads)
- Rotten Zombies have been renamed to Zombified Dryads
- Zombified Dryads now have a new texture & sounds (Sound credit: @TheArtyrian)
- Zombified Dryads spawn with a Rotgourd equipped 25% of the time, while worn if hurt by a Knife or Cleaver the Rotgourd will be split open and drop Rotgourd Slices, a new advancement has been added alongside this interaction
- Zombified Dryads with Living Jack o'Lantern's equipped will also be granted permanent Rotgut until the Rotgourd is removed
Glow Berry Gelatin Overhaul (Monster Mousse)
- Glow Berry Gelatin has been renamed to Monster Mousse (this will break existing Glow Berry Gelatin in worlds)
- Texture has been updated to match the name
- Monster Mousse grants Tenacity instead of Comfort and additionally Exudation
- Recipe has been updated to use a Rotbulb instead of a Glow Berry
- Monster Mousse is now considered a Monster Food
- This change alongside Sniffer foods hopefully means all foods in the mod should feel true to the theme
Cleavers Balancing
- Cleavers now increase in velocity when charging up, charging up is optional but fully charging a Cleaver will be rewarded
- Charging a Cleaver to 75% will be the same as how it used to be in previous versions
- Fully charged Cleavers will decrease the miss cooldown time by 50%
- Fully charged Cleavers will deal +0.75 additional damage
- Fully charged Cleavers will increase the time of Serrated inflicted on entities
- A "shine" will now play when the Cleaver is fully charged (Sound credit: @TheArtyrian)
- Cleaver charge levels
- 100% charged is 32 ticks
- 75% charged is 24 ticks
- 50% charged is 16 ticks
- 25% charged is 8 ticks
- All Cleavers have had their Throw Range changed
- Flint Cleaver: 1.25x -> 1.0x
- Iron Cleaver: 1.5x -> 1.25x
- Golden Cleaver: Unchanged (1.75x)
- Diamond Cleaver: 1.75x -> 1.5x
- Netherite Cleaver: Unchanged (1.75x)
- All Cleavers now are given a cooldown when a thrown is missed
- All Cleavers have had their attack speed decreased by 0.1
- Thrown Cleaver damage bonus has been decreased from +1.66 to +1.5
- Serrated damage tick rate has been decreased from 20 ticks to 10 ticks
- Serrated no longer bypasses Resistance
- Throw Range tooltip now displays as a multiplier rather than a fixed number
Rotten Dungeons (thanks to @TheArtyrian)
- Generation code has been completely overhauled
- Instead of a seperate structure, Rotten Dungeons now share generation with regular Monster Rooms. They will now have a 10% chance of replacing them upon generation
- Rotten Dungeons will no longer all look the same; they'll have randomized layouts every time, just like regular Monster Rooms!
- This overhaul fixes several issues with previous Rotten Dungeons:
- Now that the code is shared with Monster Rooms, you'll FINALLY be able to see them exposed to caves, making them far easier to find!
- Rotten Dungeons will no longer spawn in awkward locations, i.e the ocean, surface, or air
Misc Additions
- Added advancement for monsterizing an effect
- Added advancement for obtaining a Rancid Reduction
- Cleavers are now apart of
#c:tools/cleaver - Added 9 new splash texts
- Added 1 new special splash text
- Updated 1 splash text
Changes
- Creative inventory ordering has been changed, the bulk of the change is that the ordering of foods now prioritizes "Mob Type" then "Food Type" instead of the reversed
- Zombified Piglins and Zoglins now drop Rotten Tripe when killed with a Knife or Cleaver
- Exudation's base damage has been increased from 10 to 12
- Exudation's base range has been increased from 8 blocks to 10
- Exudation's range now increases by 2 blocks per level instead of 1
- Exudation's damage now bypasses armor but no longer enchantments
- Sound now plays when monsterizing an effect
- Wild Rotbulb can now found rarely growing underground in Swamps or Mangrove Swamps, this is an easier alternative method of obtaining Rotbulb for now
- Monster Yam now drop 3-5 Rotbulbs which are additionally now affected by the Looting enchantment
- Monster Yam now drop 1-2 Rotbulblings instead of 2-3
- Ancient Egg hitbox increased from 0.5 to 0.75
- Candied Vex Sucker now grants Decisive III
- Candied Silverfish Sucker now grants Burrow Gut III but for 2/3s of its original duration
- Spider Meat's chance to grant Poison has been decreased from 50% to 20%
- Bubblegunk now decreases -1.0 saturation
- Ossobuco recipe updated to use Bogged Brain and an extra Bone instead of Beetroot and Bone Broth
- Wardenzola no longer requires Rotbulbs to craft and also are no longer considered a Monster Food
- Taro Milk Tea no longer requires a Honey Bottle to craft
- Bloody Mary's damage is now sponged with Rotgut instead of Regeneration
- Polterghast Pizza no longer grants Ravenous Rush
- Rancid Reduction no longer lingers and now acts like splash potions
- Rancid Reduction now requires a Rotbulb or Rotgourd Slice in it's recipe
- Rotten Spawners can no longer be pushed with a Piston
- Wormouths when fed items they enjoy will have a rare chance to spit out a Gluttony Pottery Sherd
- Wormroot max height generation has been increased from 24 to 32
- Slightly altered how Rotbulbs grow
- Rotbulblings can now be placed on any block with a solid top (of course, provided it's dark enough or it can't see the sky)
- Rotbulbs now use a tag,
rotbulb_crop_grows_faster, to determine how quickly they grow. This tag contains blocks inrotbulb_growable_on, but also Netherrack and Mud. - Rotbulbs grown on the above blocks will grow faster than they would on any other block
- Removed Life Grasp enchantment (was unused/unobtainable after v1.3 anyway)
- Removed "fdGlowingFoodsGrantPerception" configuration
- Removed "fdStickFoodsGrantStrength" configuration
Tweaks
- Dungeon Stoves now require Tuff Bricks to craft
- Cleavers now spin faster (Credit: @Hecco56)
- Cleavers now face the side of the block that they collide with (Credit: @Hecco56)
- Improved thrown Cleaver shaking (Credit: @Hecco56)
- Cleavers now use the Trident throw animation when in 3rd person
- Cleaver sound slows down and get quieter as it rotates slower
- Re-parented
get_netherite_cleaveradvancement touse_cleaver - Entities killed by another entity with Voracity will disappear without performing their death animation (Credit: @TheArtyrian)
- A new tag has been added,
voracity_death_fx_blacklist, to allow entities (the Wither and Ender Dragon by default) to do their normal death animation, as to prevent issues
- A new tag has been added,
- A few of the cleaver sounds now have random pitch
- Slightly lowered the volume of the Cleaver
- Rancid Reduction now has a particle trail when thrown
- Advancements for obtaining effects no longer display in chat (this is due to how some foods have multiple effects which will clutter chat)
- Updated the texture of Ghast Rolls and Tokayaki
- Updated the color of Zombified Dryad's (formerly Rotten Zombie's) Spawn Egg
- Tweaked the texture of ambient Monster Effects
- Tweaked Rotbulbing item texture
- Tweaked enchantment description for Ricochet
- Updated how Wormouths handle their loot tables
- Renamed "Balance Configuration" to "Gameplay Configurations"
- Renamed "Cold Winds" advancement to "Easy Breezy!"
Translations
- Rewrote several advancement descriptions (Credit: @TheArtyrian)
- Renamed
Wormwood Chest BoattoWormwood Boat with Chestto match Vanilla naming conventions - Minor tweaks to some subtitles
- Updated name of
feed_wormouthadvancement - Updated description of
eat_sculk_foodadvancement - Updated name of
eat_sniffer_foodadvancement - Updated description of
eat_sniffer_foodadvancement - Updated description of Ricochet to match how it actually works
- Updated description of
Monster Burgeras Swift Step and Rotgut means it no longer monsterizes every effect - Translations have been updated for
zh_cn, Simplified Chinese (Credits: @IwasConfused)
Fixes
- Fixed the inability to get the "Monsters Smashed" advancement
- Removed "Slice of Life" advancement
- Fixed Cleavers displaying incorrect cooldown or cooldown when the Cleaver was not on a cooldown
- Fixed Cleavers cutting Ancient Eggs while grounded
- Fixed Cleavers rotating backwards after a while
- Fixed Amethyst Rock Candy disappearing when hitting Silverfish in Creative
- Fixed Monster Effect border being offset by 1 pixel
- Fixed missing lang entry for Monster Pot heat tooltips (en_us)
- Fixed Wormwood Door incorrectly tagged as
#wooden_cabinetsinstead of Wormwood Cabinet - Fixed Rotten Spawners being able to be pushed by pistons
- Converted
cleaver_ricochet.oggfrom Stereo to Mono, fixing an issue where its sound would play at the same position (Credit: @TheArtyrian) - Fixed
#boatsincorrectly tagging the wrong id for Wormwood Boat - Fixed incorrect Rotbulbing item texture being used (somewhere in the 1.21.1 port an older version was moved in I guess)
- FIXED OSSOBUCO MODEL BEING MESSY AND CHANGING BETWEEN STAGES NAD OMG THE BOTTOM IS FIXED TOO WHATTTTT,, EVERYONE THANK TWIXERR :shocked:
Integration
Fixes
- [Aether] Fixed scavenging tags not having optional entries for modded entities
- [Aether] Fixed recipe for Fluffy Floss
- [Twilight Forest] Fixed integration recipes
- [Create: Alloyed] Added the steel cleaver
Files
Metadata
Release channel
ReleaseVersion number
1.4.0Loaders
Game versions
1.21.1Downloads
2007Publication date
October 31, 2025 at 2:12 PMPublisher

Yirmiri
Programmer





