-Remade church structure
-Added a new Structure
-Fixed some bugs
-Readded
Spoiler
Possessed Mobs
with fixed AI and spawning
-Balanced Spawnrates between phases
-Knife texture for "STAB" mob should now be visible
-Fixed getting softlocked when Stab Event happened
-Made mobs swim a little bit :)
-Made mobs open doors :)
-Fixed structure generation -Updated "STAB" model
-Made entities break boats if they are trapped. :) -Added a new cool (and creepy) event for phase 3 -Remade the Structure
-reduced spawnrate
-Fixed a critical bug that prevented Vanilla and Modded mobs to spawn
-REbalance spawning once more
-Made mob despawn on phase change -Some fixes
-Fixed Mob Spawning but never Despawning
-DEACTIVATED
Spoiler
POSSESS
EVENT AS IT WAS COMPLETELY BROKEN
-Deactivated Steal event temporarily.
-After many days of working, Animations have finally arrived for entities. GECKOLIB required.
-Bug Fixes
-Remade some events
-Temporarily Disabled Structure
-Reworked some item textures (and entities)
**SOUNDS UPDATE coming probably tomorrow.
NEW COOL EVENTS ALSO COMING TOMORROW... Probably...**
- Decreased general spawnrate
- Updated Textures for
Spoiler
Possessed Mobs
-
Added a lot of new events
-
ADDED A STRUCTURE!
-
Added 2 new items: CROSS AND HOLY WATER. They don't have any function at the moment.
-
Added a lot of new sounds.
-
Balanced Spawn Rate
-
Compressed audio to reduce file size
-Added atmospheric sounds (Which was needed)
-More fixes to Spawns
-Two new events
TOMORROW 0.1.0 UPDATE WILL CONTAIN LOTS OF CONTENT
-Updated Textures -Fixed problems with Wall and Floor events -ADDED EVENT:
Spoiler
STEAL: the entity can spawn on a cave, quickly run at the player, steal one item from player and 2 minutes later, the stole item will spawn near the player somewhere (this will be configurable later)
-First Modrinth Release. Mod is in Beta, expect glitches.



