FIXED:
- Sharpness/Smite/Bane of Arthropods/Fire Aspect/Knockback couldn't be Infused on Tridents for whatever reason
- Fire Aspect, when Infused, applied itself multiple times to some valid items, among other enchantments
- Infused Snake Tooth wasn't getting any enchantments since the procedure was calling for the registry name of the item before it was infused rather than its registry name after infusion
- A Pouch of Fries now restores a quarter the amount of Saturation it used to per bite for balance reasons
- Increased the volume of the Block of Opalmorph healing sfx by a tad; this time, it was too soft
- Echo Attack subtitles now read properly instead of saying "Block broken"
FIXED:
- Ambient healing noise of Block of Opalmorph was too ear-piercing; sound has been lowered to more tolerable levels
IMPROVED:
- Saturation restoration rate of Block of Opalmorph doubled yet again
FIXED:
- Amplify, Bass Boost, and Treble weren't applied in the off-hand when firing the Sonic Emitter from it; instead, it took the enchantments (if any) of the Echo Weapon (if any) held in the main-hand when firing, overwriting the properties of the sound projectile fired based on the player's mainhand Echo Weapon
CHANGED/IMPROVED:
- Sonic Emitter is now 100% accurate unless it's enchanted with Multishot, each level of Multishot spreading the shots further apart (effect still caps at Multishot IV as it can't fire more than 9 sound projectiles, even if a higher level Multishot is applied)
ADDED:
- Background support for an unspecified future TCG mod by preemptively injecting its datatags into allowed Book Pouch item slots
IMPROVED:
- Book Pouch should now support all types of Smithing Templates in its slots, including but not limited to all Armor Trims as well as Upgrade Templates
- Likewise, Reversal Sigils and Upgrade Stencils are also added to allowed items
- Sculk Berries now count towards the
forge:berriestag for certain food-crafting recipes
FIXED:
- The range of particles emitted from the Block of Opalmorph wasn't reflective of its actual healing effect range
- Sculkchop's listed percentages of effects applying weren't reflective of their actual percentages (20%; should read as 40%)
- A major recent bug that unknowingly surfaced where Geode Mania's own modded armor-specific enchantments couldn't be placed on the correct armor types (or anything at all)!
- This included Echo Protection, Echo Pulse, and Geode Bound, but didn't affect Electrified or Chipping because they were already specific to certain armor materials
- Prior to fixing this bug, the only armor that could get these enchantments was Echo Armor through normal crafting (and only the helmet could get Echo Pulse)
- Enchantments could still be applied through an anvil in Creative with Cheats enabled or through commands and still functioned as normal, they just wouldn't show up in any Enchantment Table output
- Various fixes dealing with the orientation of some blocks applied with the Sculklixir (either drinkable or bomb variants)
CHANGED/IMPROVED:
- Block of Opalmorph refined a bit
- New much more calming and less obnoxious sound effect for a Block of Opalmorph's ambient healing effect
- Rate of Saturation's restoring effect is doubled (health restoring effect stays the same)
- Sculklixir and Molotov Sculktail can now affect more different kinds of block types:
- Crimson and Warped Wart Blocks also now become Sculktrunk Leaves
- Netherrack also now becomes Sculk
- Stone, Blackstone, Nether, and Deepslate Bricks - along with some of their variants - become Dullmathyst bricks/variants
- Sculklixir, when used on a block, now has a 20% chance to get used up instead of a 100% chance, prolonging its applicability to blocks/entities and, by association, its overall longevity
- This 20% chance doesn't apply when drinking it, however
- Drinking it now gives the player 5-10 XP orbs with denominations of 1, 2, 5, or 10 at random, in addition to the Darkness and/or Deafen effects
- They also now restore 1/3 the amount of hunger/saturation that a Sculkchop does when drank
- This now also comes with a 1.75-second cooldown on usage time
- This 20% chance doesn't apply when drinking it, however
FIXED/CHANGED/IMPROVED:
- Code for Gemscribing and Sculk Infusing cleaned up a bit
- Gemscription Table no longer gives the correct book to all players in the vicinity; only the player who inscribed the book now obtains it
- To make porting to future versions easier, Sculk Infuser now has support for infusing the following (note that most of these, if not all of them, will be non-functional until at least a 1.20.5 port):
- Helmets with Aqua Affinity II
- Tridents and Crossbows with Flame
- Crossbows with Power
- Bows and Crossbows with potentially higher-level Multishot
- and Crossbows with Punch
- Support for infusing a Trident with Multishot also added! (but it'll be non-functional unless a datapack is made for it)
[1.4.11] FIXED/IMPROVED:
- Numeric text in the Sculk Expanded Book Pouch GUI denoting the amounts of each resource required, as well as the enchantment level, made a bit easier to read
- Lore of items that give durational status effects when consumed is now accurately displayed as per normal Vanilla status effect time remaining (XX:XX instead of X:XX)
- Added description for what Shimmering Water Buckets ACTUALLY do
- The challenge "Ancestral Quarrel" is now also granted for all nearby players if a Bronze also happens to kill a Bronze Trooper, so now it works both ways
- Description is also altered to match its new functionality: "Get a Bronze or Bronze Trooper to slay its distant relative"
ADDED:
- Alternative recipe for crafting 8 Semi-Inverted Nuggets: 8 Nugget-type items surrounding a Hemodiamond
CHANGED:
- Candied Apples' effects are now nerfed in the sense it only gives 1 effect out of the 4 at random, and not all of them at once
- Rarity of Mangled Sculk Carvace and Sculk Carvace Blocks changed to match the rarity of the original Sculk Carvace, that being Uncommon (yellow) coloured text
- Amethyst Claw Hammer and Echo Wing's Knockback Enchantments upon being smithed/crafted have been nerfed:
- Amethyst Claw Hammer went down from Knockback X to Knockback V
- This is now also true with the Bronze Trooper's Amethyst Claw Hammers they may very rarely spawn with as well
- Echo Wing went down from Knockback enchantment.level.18 to Knockback X
- Amethyst Claw Hammer went down from Knockback X to Knockback V
- Since Hemodiamonds don't stack but Hemodiamond Clusters do, Swap Tonic recipe for converting a Stable Inverted Ingot to Hemodiamonds now yields 12 Clusters instead of 6 Diamonds (since each cluster is half a Hemodiamond)
CHANGED/IMPROVED:
- Block of Opalmorph now emits particles in its healing range, and emits a low humming sound when actively healing a player
- These two effects (along with the healing) now only apply if the Block of Opalite itself is powered by redstone
- In addition, Healing and Saturation-restoration effects are now nerfed (halved) from 0.25 every 11 ticks to 0.125 every 11 ticks
- These two effects (along with the healing) now only apply if the Block of Opalite itself is powered by redstone
FIXED:
- Fixed the code for how Blocks of Opalmorph regen players' and their tamed mobs' health and stamina, also allowing any tamed mobs to be healed (not just ones tamed by the same player in range of the Block of Opalmorph)
FIXED:
- Description for the Amethyst Claw Hammer wasn't entirely accurate to how its mining functionality worked
- Dark Canis Fur couldn't be macerated and wasn't affected by the Chipping enchantment
- Encased Amethyst was dropping Smooth Basalt too frequently when enchanted with Chipping
- If the sun was about to come up in 1000 ticks (50 seconds), players could not get the The Sun In Your Hand advancement from an Undead mob on fire with a Block of Hypercondensed Amberlite nearby that mob
- For generosity's sake, the "range" of the Block of Hypercondensed Amberlite's detection increased fourfold
IMPROVED:
- Encased Planters (for all 5 variants) now disallow taking items out if the items are specifically Light Stained Glass Panes, allowing a mapmaker/Creative Mode maker to basically give themselves blocks to place in as decoration
- By using the
/givecommand and typing in the type of 1 of the 5 gem planters you wanna use, then adding{BlockEntityTag:{Items:[{Slot:4,id:light_gray_stained_glass_pane,Count:1},{Slot:5,id:light_gray_stained_glass_pane,Count:1},{Slot:6,id:light_gray_stained_glass_pane,Count:1},{Slot:7,id:light_gray_stained_glass_pane,Count:1}]}}as a datatag to it (subject to change for later versions of Minecraft), it fills the 4 output slots at the bottom with Light Gray Stained Glass Panes, making the items look nearly invisible (and preventing players taking items out of them, as well as preventing them lagging and further ticking the server once their top 4 output slots have already been filled).
- By using the
FIXED:
- Descriptions of Opalite Gear weren't properly accurate to what their regen rates were
- Freezing Tomes still had incorrect targeting procedure
IMPROVED:
- Opalite Jewelry (only the earrings and necklace) now make Gold armor noises when worn as opposed to no noise at all
- Freezing Tomes and Satchels of Elements (if the Freeze effect is applied) expanded to ignore players (and other mobs, ex: Sculketons) wearing Echo, Dark Canis, Arctic, or Yeti Armor for freeze damage and slowness effect
FIXED:
- Beep Blocks that have been tripped by a redstone signal or the Echonium Resonator and about to switch their states were playing dirt noises when walked on instead of crystal noises (stationary, non-signaled Beep Blocks were still playing the correct block noises)
[1.4.8.1] FIXED:
- Block of Opalmorph was misnamed "Blockb of Opalmorph"
FIXED:
- Basalt Iron Ore was still giving XP in Creative Mode when broken
FIXED:
- Some custom items weren't showing up properly in Item Frames
- Basalt Button was emitting light (unintended behavior leftover from Calcite Buttons/Crystal Brick Buttons)
FIXED/CHANGED:
- Oxidized Copper Ingots can no longer be re-crafted back into Bronze Rods, as it would break progression
FIXED:
- Block of Opalmorph's passive recovery effects only applied on the first 11 ticks after it was placed and after that reverted back to only activating every 88 ticks
IMPROVED:
- Blocks of Opalmorph now regenerate 0.25 Health and 0.25 Saturation to nearby Players and their Tamed Mobs (if any) every 11 ticks instead of just 1 Health every 88 ticks, and up to a cap of 50% for both Max Health and Saturation
- this does NOT restore hunger, however, so you WILL have to eat something to start regenerating health naturally past the 50% mark
FIXED:
- Copper Tablets were suffering the same problem as the Sculk Infuser, making the point of having the Infuser and Copper Tablets not worth it
- Fixed the positioning of an Infused Snake Tooth so it's actually held like a stabbing weapon now
- Strength and Weakness effects applied to players holding Echo Weapons wasn't calculated properly
IMPROVED:
- The Sculk King, when summoned with commands and given different Echo Weapons, will now Echo Attack properly with any compatible weapon aside from a select few it naturally generates with (with a built-in +2 damage modifier to any of them)
- Infused Snake Teeth (made by Infusing a Snake Tooth from the Snekcraft mod) now give a 16.67% chance to inflict Poison for 0:13
CHANGED:
- Chicken Crusader's Enchantability reduced to 4 (was 12) for balance reasons
FIXED:
- Hemathyst Iron Ore couldn't be copied with the Echo Dagger using 1 Iron Ingot and 1 Block of Hemathyst
- Hemathyst Iron Ore also occasionally dropped Iron Nuggets instead of itself when Silk Touch was applied
- Ruined Geode Portal loot had Surface Amethyst blocks in it instead of regular Blocks of Amethyst
FIXED:
- No custom sound (subtitle)s for Echolite Dust Bunnies
- Beep Block was TOO soft; bumping it back up another few db
- Geode Portals taking players to the Geode Dimension sometimes brought the player up above the Bedrock ceiling instead of inside the dimension itself (Thanks, Lysticq, for pointing THIS one out SPECIFICALLY)




