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Minecraft: Java Edition
1.20.1
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Licensed ARR
Published 5 months ago
Updated last week
Changelog
[Major Update: Home Ticket system!]
FIXED:
- An annoying bug that displayed the "world isn't ready" message when using the
/telecommand to teleport anywhere - Deleted some leftover variable data that went unused
ADDED:
- Home Tickets added, along with a whole new help section and Homes system involving them!
- Now, players can have up to 3 homes, with an 8-level "tier system" where players can spend Home Tickets to level up and gain an extra home per level, the cap being 10 Homes. Cost of leveling up with Home Tickets increases exponentially per level; a player needs 342 Home Tickets in all to go from 1 to 8 (8 = Home Level "MAX") and that's not counting any Home Tickets paid to teleport between homes.
- For each home saved, a player may choose to add a 14-character-maximum footnote to their home save (this is also shown in server logs so that the admins/owners of said servers can catch a player using profanity or a filtered word as part of their "home note" and take appropriate action).
- Players can not only spend Home Tickets to return to one of their saved homes, but also to return to their last deathpoint, provided it was in the Overworld, Nether, or End (doesn't work in modded dimensions). (Players must be at least Home Level 4 to unlock death point teleports.)
- Cost of returning to a home or deathpoint is decreased the higher Home Level a player has, and the cost of returning to a deathpoint is increased by 2 Tickets per death after the second as a penalty. This penalty resets back to 0 each time the server is rebooted. At Home Level 8 ("MAX"), the cost to return home is only 1 Home Ticket.
- Players can also straight-up sell Home Tickets for currency, getting more currency back if their Home Level is higher, and admins can optionally make Home Tickets tangible to give them more worth in player trading as any tickets a player has in their main inventory take priority over their stored variable containing their Home Ticket total.
- Like with the Crate Keys, Home Tickets are given out on a timer and a set amount at a time per server reboot which can be modified in gamerules (and this is also now properly reflected in the logs during world spawn preparation), and can be "paused" the same way Crate Keys and currency denominations can. If the admin of a server with this mod wishes, they may choose to just keep all players at Home Level 1, not distribute any tickets, and instead just have the players use the Home System to jot down 3 notes of interesting coordinates instead of incorporating the system entirely into their world and letting players directly teleport to their homes if they think the Home Ticket system is OP.
(Apologies for putting this up a few days after taking it down; it honestly just really needed more time to cook. That said, there shouldn't be any more bugs now; if you do find anything off though, contact me at jakeitsune@outlook.com.)
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ReleaseVersion number
1.4Loaders
Game versions
1.20.1Downloads
5Publication date
November 8, 2025 at 2:41 AMPublisher

jakeitsune
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