Compatibility
Minecraft: Java Edition
1.16.5
1.15.2
b1.7.3
Platforms
Supported environments
Links
Creators
Details
Licensed ARR
Published 4 years ago
Updated 2 weeks ago
Changelog
0.10.10
Abilities
- When transforming the health % carries over with the bonus given by the transformation
- As an example if in human form the player has 15/20 HP in zoan form they're gonna have 22/30 (as opposed to before where it would've been 15/30)
- This obviously works both ways
- Imbuing haki will now also buff the efficiency of tools (such as pickaxes or axes) to about the same level as Efficiency II enchantment, this buff stacks with enchantments or potion effects
Mobs
- Lowered the stats (doriki / haki) given to non-mod npcs, this will also mean their rewards got lowered as well (still higher than before this system was implemented)
- Slightly updated the Grunts AI to better take into account the new difficulty changes so they can still attack players
- Added back the aim animation of 0.9.5 that somehow got removed during 0.10.x release cycle
Others
- Couple of small performance improvements for NPCs, probably wont have any noticeable effect in single player however it might add some extra TPS on servers.
- Changes to the vanilla hunger system to take into account the increased health pool
- Saturation now lasts 25% longer
- Exhaustion from regen (aka saturation per health restored) lowered by 50%
- Overall this means food will last longer and if you need to restore health by eating you won't need to eat entire stacks to get back to max HP
- Sleeping will now restore haki
- More correct would be to say that laying in bed restores haki over 5 seconds
- If the sleep actually occurs then it'll get fully restored when the player wakes up
- For safety this only works when out of combat, sleeping while in combat will not restore haki
- Made most mod effects not generate lingering clouds when creepers affected by these effects exploded. Some of them still can such as:
- Hunger (different from the vanilla one)
- Mummy and Ice Oni viruses as well as antidotes
- Tokudai Candle Poison
- Doku Poison
- Noro Slowness
- Smoke
- Paralysis
- Sticky (from Beta Beta no Mi's abilities)
- Dizzy
- All of Horo Horo no Mi's Hormone effects
- Negative
- Freed slaves advancement trigger
Bug Fixes
- Fixed the Empty Hands duping issue
- Fixed some mod effects being removed when drinking milk
- Fixed mobs running away in fear because players were too weak, overall increased the threshold at which mobs will start running away as well
- Fixed a bug where mobs would try to "escape" into the ceiling if there were pockets of empty blocks resulting in them suffocating
- Fixed the fruit names (specifically the zoan ones) in fruit encyclopedias overflowing the background
- Fixed the ability selection screen toggling between bars that the client was not allowing (example: server allows for 3 bars, client only allows for 2, the screen would toggle between 3 bars instead of 2)
- Fixed an issue where ambushes message would be sent by a Captain even if no captain would actually spawn in that ambush
- Fixed Nightmare soldiers and other tameable mobs not attacking challenge bosses
- Fixed an inconsistency with cooldown and charge times for abilities that had added bonuses, resulting in the time seen in the combat bar not being the same as the actual time on the server
Files
Metadata
Release channel
ReleaseVersion number
1.16.5-0.10.10Loaders
Game versions
1.16.5Downloads
1134Publication date
October 31, 2025 at 3:45 PMPublisher
Wynd
Owner



