Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Changelog
新增内容 / New Content
新增「范围攻击」效果 (Attack AoE Effect) 攻击时对目标周围一定范围内的其他实体造成部分伤害。 Added "Attack AoE" effect: Deals partial damage to nearby entities within a radius on attack.
效果调整 / Effect Adjustments
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轻装上阵 & 重甲效果调整 (Lightstep & Heavy Armor Rework) 移动速度加成/减益由固定值改为百分比增减,提升不同情境下的平衡性与可扩展性。
Speed modifiers from "Lightstep" and "Heavy Armor" now apply as percentage-based changes, improving balance and scalability. -
优化「免疫」效果性能 (Immunity Effect Performance Optimization) 重构免疫效果的判定逻辑,提升性能表现。
Refactored internal logic of "Immunity" effects, improving performance. -
「爆燃」效果终结调整 (Blaze Surge Final Explosion Change) 爆燃效果结束时产生的爆炸不再破坏环境方块,仅对实体造成伤害,避免不必要的地形破坏。
Explosion at the end of "Blaze Surge" effect no longer destroys blocks — damage now applies to entities only. -
「生命静止」高阶修复 (Still Life Effect Fix above Level V) 修复当「生命静止」等级超过 V 级时,伤害返还机制异常导致数值错误或失效的问题,现已正常运作。
Fixed incorrect or non-functional damage return mechanics when "Still Life" exceeds level V. -
Rank 效果粒子优化 (Rank Effect Particle Tuning) 调整 Rank 类状态效果的粒子表现,降低频率与密度,避免视觉过载,同时保留辨识度。
Adjusted particle frequency and density for Rank-tier effects to prevent visual clutter while maintaining visibility. -
庇护效果粒子调整 (Sanctuary Golden Heart Particles) 优化「庇护」效果的黄心粒子动画,提升流畅度与视觉协调性,更贴合保护类效果的柔和氛围。
Refined golden heart particles from "Sanctuary" for smoother animation and better thematic consistency. -
滞留型随机药水机制更新 (Lingering Random Potion Behavior) 滞留型随机药水生成的区域效果云(Area Effect Cloud)直接携带最终随机化后的药水效果。
Lingering Random Potions now emit Area Effect Clouds with finalized randomized effects applied immediately.
系统优化 / System Optimizations
自定义酿造系统增强 / Custom Brewing System Upgrade
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自定义配方对应的药水箭(Tipped Arrows)
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以及经由龙息转化(Lingering Potions)和火药转化(Splash Potions)生成的成品药水
均已自动加入创造模式物品栏。- Tipped arrows from custom brews
- Lingering and splash variants produced via dragon's breath or gunpowder
are now automatically added to the Creative inventory.
BUG修复 / Bug Fixes
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修复「赐福之源」与「诅咒之源」被错误标记为装备附魔的问题,现已正确归类为武器附魔。
Fixed "Blessing of Origin" and "Curse of Origin" being incorrectly classified as armor enchantments; now properly assigned to weapon enchantments. -
修复多个潜在崩溃问题(Crash Fixes),包括状态效果同步异常,提升整体服务端稳定性。
Addressed several potential crash vectors (e.g., status effect sync errors), improving server stability. -
修复若干零散小问题,优化代码健壮性与兼容性,提升模组整体运行稳定性。
Fixed miscellaneous minor issues to enhance robustness. -
修复「潜匿」隐形逻辑,修复此前版本中潜匿效果在特定情况下无法正确隐藏玩家模型、盔甲或手持物品的问题,现已实现稳定完全隐形。
Fixed instability in "Veiled Presence" invisibility; now consistently hides player model, armor, and held items.
Files
Metadata
Release channel
ReleaseVersion number
2.5.3Loaders
Game versions
1.20.1Downloads
1393Publication date
August 8, 2025 at 5:28 AMPublisher

YiXi_Xun
Member


