Changelog
- Overhauled zoom scrolling by introducing exponential zoom scrolling
- Added new zoom values to the settings, allowing it to be configured
- Added the "Debug Scrolling" tweak as a tool that can help configuring the zoom scroll
- The legacy system (alongside its values) have been kept, but they may be removed on a future update
- Added the "See Distant Entities" tweak, which by default will only enable if Sodium is installed
- Unified the "Minimum Linear Step" and "Maximum Linear Step" values into the "Linear Step" value
- Cleaned up the codebase
Changelog
- Optimized world rendering during zoom
- Seriously, ever since Minecraft has made it require extra effort, no other zoom mod has done it. Enjoy your FPS boost!
- Future-proofed the crosshair magic
- Switched some
double
s tofloat
s - Fixed nonsensical Zoom Divisor tooltip
- Updated Zoom Overlay's file description
Changelog
- Reorganized the presets
- Renamed the "Default" preset into "Camera"
- Renamed the "Classic Zoomer" preset into "Competitive"
- Removed "Reduce View Bobbing" from the "Spyglass" preset
- Fixed the F3 Debug Overlay being zoomed by the zoom
- Fixed HUD elements getting invisibly glitched out by the zoom thanks to the Z level being zoomed too
- Significantly cleaned up the codebase thanks to the removal of a completely non-functional system
- Improved the Brazilian Portuguese localization
Changelog
- Added the "Reduce View Bobbing" option in order to make zooming feel more comfortable (especially on laptops!)
- Moved Presets to the top of the config screen
- Changed the Classic Zoomer preset to be similar to pre-10.0.0 Ok Zoomer instead of pre-5.1.0 Ok Zoomer
- The Presets are to be overhauled later on
- Fixed crosshair fade on the Debug HUD (which is pending fixes)
- Fixed internal Sinytra typos