Compatibility
Minecraft: Java Edition
1.20–1.20.1
Platforms
Supported environments
Creators
Details
Licensed GPL-3.0-or-later
Published last year
Updated 4 days ago
Changelog
- Fixed the dissident sounds (provided by Razzller)
- Fixed fake soul fire stacking on itself
- added fixed mold textures (thanks to jadn once again)
- fixed blueprint bug
- Removed some additional remnants of redcoat stuff
- increased distance from player for raid spawning
- added config for days between raids
- allowed for raid boss/henchmen to spawn with nbt stuff
- fixed raid henchmen sometimes spawning with incorrect tier stuff
- added config timeout for raid bosses (default 10 minute raid)
- White flag despawns henchmen too
- Raids shouldnt crash if boss despawns
- Fixed Charge weapons maintaining charge after swapped
- improved a bunch of the stuff regarding sky carriers, visual and mechanical
- Curse of binding now works on attachments (creative mode allows removal still)
- Gun tiers restructured, easier for addons to add new tiers
- Added damage falloff for all guns
- Scaled down the laser sight slightly
- Extended barrel and muzzle brake attachments now increases damage falloff range
- Fixed the bumpstock to work more consistently, has a variable increase depending on initial fire rate so all guns benefit
- Its tooltip just displays increased fire rate since its varies significantly per gun
- Fixed double application of damage decrease for standard silencer oop
- Enemy turrets ignore players with invisiblity
- Player turrets ignore entities with invisiblity (unless range module attached)
- Turret projectiles more closely match the behavior of the rounds it fires, (gibbs increase xp, etc)
- Added shatter round compat for turrets
- Removed gibbs from basic turret, added shatter rounds
- Buffed Bearpack damage for turret
- Added Armor penetration variable to Turret Json
- Added bunch of new EPIC blocks thansk to Jadn!
- Fixed Anthralite knife not being able to harvest grass
- Bayonets serve as knives as well
- Readded the sensitivity multiplier for scopes
- POSSIBLY fixed scope bug with choppy input, havent pinpointed whats causing it but made some changes that might help
- Fixed cogknight held item position
- overhauled blaze rod projectile (used by nervepinch) a lot cooler now
- Tweaked some trade recipes
Files
Metadata
Release channel
ReleaseVersion number
0.5.3Loaders
Game versions
1.20–1.20.1Downloads
5138Publication date
October 24, 2025 at 1:15 PMPublisher

ribss498
Member


