- Updated to 1.19.2
This is the first stable release, rejoice!
- Updated to 1.19.1
- Removed some dead code
- Update to 1.19.1-rc3
- Make CONVERT_TO_SERVER_MESSAGE much more resilient by actually rendering the chat message (thanks Patbox!)
Update to 1.19.1-rc2
Some changes in that version made stripping signatures even less stable, and making the client disconnect for seemingly no reason. The default strategy has been changed back to converting to a system message.
Functionality changes:
- Updated to 1.19.1-pre5
- Bumped version number to 1.4.0
- Dropped
sendSignaturesToOperators
as it is sadly impossible to sustain without a client side mod due to the new cryptographic chain implementation - Updated the Readme to match the change above and warn about a potential disconnect when turning the mod off, along with a link to the Curseforge and Modrinth downloads
Technical changes:
- Switched mappings to a layered mojmap and yarn, to avoid having to deal with unmapped fields after a snapshot
- Ignoring any error returned by the LastSeenMessagesValidator if the mod is turned on, as the client will not properly chain messages, due to their lack of signature or non-existence
- Depending on individual FAPI modules to allow quick iteration and having to wait for networking to be updated every time
- Updated to 1.19.1-pre4
- Updated to 1.19.1-pre3
- Updated the README to match the latest changes
- Correctly format whisper with
CONVERT_TO_SERVER_MESSAGE
- Default back to
STRIP_SIGNATURE
and advise admins to communicate their policy
In this update, Mojang decided to flag unsigned messages using a red border on the client. For that reason, the recommended (and default) strategy is now CONVERT_TO_SERVER_MESSAGE
.
- Make
CONVERT_TO_SERVER_MESSAGE
act at the packet level
This makes this strategy compatible with other mods affecting the chat, and respect sendSignaturesToOperators
.
- Fix logic around
sendSignaturesToOperators
- Give OPs the ability to continue to receive signed messages