walkers 4.2
- fix skeleton not "humanoid"
- entity tags can now be used for skills & blacklist
- small performance patch for the skill system
- add variants menu! (a menu, where you can switch between variants in your in-game HUD)
- add entity arm for horse, donkey, mule, zombie horse, skeleton horse, fox, wolf, strider, warden, allay, vex, creeper, zoglin & hoglin
- fix broken breathing underwater sometimes ignoring limits
- fix FearedSkill not always working
- merge special shape to special variant
- background improvements
- fix MobEffectSkill not working when registered via datapack on 1.20.1
- rework InstantDieOnDamageType
- register SlowFallingSkill for chicken