Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Changelog
What's Changed
Features
UI Rewrite
The UI of the mod has been (almost entirely) rewritten. Now, you'll see 1-3 buttons next to slot configuring sliders, where you can choose to enable/disable glint rendering directory, on chest/helmet choose whether the mod should also intercept elytra/skull-like items and a new addition (described below) for individual item interceptions.
Please note that I had to jump some hoops on 1.20.x and on 26.1 in regard to how they allow to render item icons on settings pages as long as you've not loaded a world. I'm hoping to find a better way to this soonish.
Individual Item Exclusion
The mod now allows for excluding specific items from being handled (i.e. they'd always be drawn as if the mod wasn't present at all). These decisions in your configuration are relayed through the server if the mod is running the server, so if you, for example, set Leather Cap to "Ignore", other players (as yourself) will always see the cap on your player model. If resource packs or mods do not use proper item registration, Armor Hider will show you the item ID on that configuration page (if intercepted during rendering), so it should be possible to configure each item individually as long as them item is rendered through the vanilla rendering pipeline.
Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.10.0-pre.4...v0.10.0-pre.6


