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Forget-me-not Shaders v0.5.0

Changelog

Hey!

v0.5.0 is a smaller release but still adds a couple of very nice things.

  • Improved bloom
  • Improved ambient occlusion
  • Improved held light occlusion
  • Improved end sky
  • Improved weather atmosphere & VL
  • Added fog scattering effect, also known as bloomy fog

API changes (FMN PBR version 2):

  • Control water fog color by changing the water albedo using either a texture or a shader.
  • When fmn_isPlayer is 1, fragment will be discarded when making the depth image to trace for held light occlusion.

Files

Forget-Me-Not_v0.5.0.zip(521.66 KiB) Primary Download

External resources



Project members

ambrosia

Owner


Technical information

License
LGPL-3.0-only
Project ID