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Forget-me-not Shaders v0.6.0

Changelog

Hi everyone!

v0.6.0 was originally planned to be a small update, but it's turned out to be quite phenomenal. Here are some of the changes:

  • Added seasons! Everyone's world is going to be a little more magical with the first-ever implementation of seasons in a Minecraft shaderpack
  • Added material shaders for most vanilla materials. Are you a Lumi Lights, Lomo, or Canvas Standard user? You can still enjoy your favorite pipelines as usual, but if you activate Forget-me-not's resource pack, you'll get some pretty emissive lights
  • Added water refraction
  • Adjusted bloom
  • Adjusted fog scattering / bloomy fog

API changes (FMN PBR version 3):

  • When fmn_isFoliage is set to 1 and the material uses vertex tint, seasons will dynamically change the color of the material
  • When fmn_isLeafBlock is set to 1 and the material uses vertex tint, trees will get some additional color changes based on noise

Forget-me-not is in the need of a major rework for both performance and ease of use, so that's probably what I will work on next. Unless I get another idea similar to seasons. Enjoy!

Files

Forget-Me-Not_v0.6.0.zip(560.36 KiB) Primary Download

External resources



Project members

ambrosia

Owner


Technical information

License
LGPL-3.0-only
Project ID