- Added EMC NBT processor for cable facades
- Replaced hard-coded Singularity EMC value with dynamic mapping based on the value of a 64k Storage Component
- Split apart Storage Cell EMC processing from general upgradeable item processing
- Fixed incorrect pattern generation for learned transmutable items with persistent NBT data
- Fixed items in EMC Interface inventories not rendering client-side
- Fixed a crash bug with AE Additions
- Added EMC processors for storage cells, wireless terminals and network tools
- Added EMC mapper for P2P tunnels
- EMC mappers are now available regardless of other add-on mods and can be disabled as is needed
- Switched to 10^12 EMC per display tier instead of 2^42
- Increased power usage of EMC Interfaces to 10 AE/t and of Transmutation Modules to 25 AE/t
- Fixed being able to extract unlearned items through EMC storage via crafting terminals
- Removed EMC values for inscriber presses
- Added custom EMC mappers for AE2 recipes and some materials
- By default, Certus Quartz Crystals and Sky Stone are worth 256 EMC, Matter Balls are worth 512 EMC and Singularities are worth 512000 EMC. Quantum Entangled Singularities do not have an EMC value.
- Can be enabled/disabled via ProjectE's own
mapping.toml
config (note: material items useAPICustomEMCMapper
) - If installed, ProjectE Integration takes precedence and will disable AppliedE's custom mappers
- Added conditional integration with AECapFix
- If AECapFix is installed, the cable part version of the ME EMC Interface will support capability invalidation
- Fixed EMC patterns not updating when EMC tiers are added/removed
- Added the ME EMC Interface
- Identical in functionality to the ME Interface, but uses stored EMC to transmute items back and forth
- Items configured to be stocked are transmuted directly from EMC and items deposited into the interface are converted into EMC
- Comes in both block and part form
- Reworked composite knowledge provider to use
Supplier
s instead of caching- Should better support Team ProjectE in the event of players changing teams
- Fixed improper syncing between newly-learned items and EMC Module crafting patterns