Compatibility
Minecraft: Java Edition
1.21.1
1.20.4
1.20.1
1.19.4
1.19.2
Platforms
Supported environments
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Details
Licensed MIT
Published last year
Updated last week
Changelog
4.5 - MAJOR BALANCING UPDATE. Although I enjoy having arphex as a very brutal mod, many of these changes intend to maximise fairness so that a wider range of players can enjoy the mod. Updated to all supported MC versions
- Brown recluse spider mob added! This one only spawns in caves, but it can spawn in any vanilla biome (very widespread). Weak and easy to kill or repel (they run away from players if set on fire), but their bites give temporary necrosis effects, making them dangerous in combination with other mobs. Three texture variants, and continuous size variation from around cave spider to spider goliath size. These fill out caves much more than before. Their special ability is to produce “cave webs” and actually hang in the middle of them like real spiders. When they get an attack target, they’ll leave their web to attack.
- Added terrifying spider hallucinations that appear when underground (variable sizes, fast speed, two model variants).
- Major Spider Moth nerfs to ensure it is manageable in the early-game during thunderstorms, and easier than the Scorpioid Bloodluster. It no longer has a variable hitbox size, and can no longer squeeze through 1x1 spaces. This larger hitbox will make it much easier to attack from range. However, with teleporter minions, it can still get through walls towards you. Max health reduced to 300, and attack damage reduced to 13. Should more consistently have weakness when first encountered.
- Major Tormentor defense nerf means that you can now deal up to 10 damage to it per hit (or up to 50 still with Tormented Wrath attacks). If your weapon deals 100+ damage after armour, it will deal the full 10 damage in a single hit. Additionally, weaker attacks will now deal more damage than before, too. It is now very linear, i.e. 10 damage deals 1hp, 30 damage for 3hp, 50 for 5hp, 100 for 10hp. Additionally, I have reduced its default immunity frames even further to 1 second (20 ticks). Plus, it can no longer lifesteal when below 50hp.
- Drastically improved Crab Larvae mechanics. Crab Constrictor now only drops one crab larvae, and does so upon death. It no longer needs to be tamed, mirroring the mechanics of the termite tunneler queen dropping a tamed termite king. The crab will slowly grow bigger and stronger over time. It can reach a significant size, but still not as large as the original crab constrictor. It gets stronger over time as it grows and its max health increases. Crab jar retired, but left in the mod for now so that players won’t lose their pets. Crouch+right click with empty hand to toggle crab following mode, or if not crouching, it shows you the pet’s health
- All ArPhEx ground mobs should now swim faster
- Added spider hallucination entity, similar to the scorpioid chasers but for the overworld
- Nerfed Centipede Evictor attack reach
- Bosses summoned via summoning altars should no longer despawn upon killing a player
- Major improvements to many material item descriptions, adding their drop/loot sources to avert confusion (EMI/JEI loot no longer needed!)
- Significantly improved scorpion striker model, now with clear set of front legs
- Centipede Evictor now has a 5 second wait before spawning after you kill the larvae, and sends a warning message to nearby players
- Nerfed black widow bow damage, less than a power 5 bow now
- Mantle of vitality recipe no longer requires a lodestone or enchanted golden apple. Now it is 4 regular golden apples, 4 necrotic fangs, and a mangled spider flesh block
- Nerfed Solifuge Skulker attack damage from 16 to 10
- Spider Larvae facegrab damage speed nerfed by 3X
- Massively nerfed the crawling fog’s “breathless” effect
- Significantly buffed Vitality Armour damage reductions and durability
- Tormented bosses now freeze in place for 2 seconds when attacked, making it easier to land combos on them
- Added an additional desaturation shader during the Tormentor’s spider rain tormenting ability
- Added a config option to disable tormentor’s particles for less powerful PCs
- Added a config option to disable tormentor’s shader effects
- Added new rosy maple moth, 1 in 20-ish texture variant of the moth moontracker
- Increased global weight of the random spawn system from 80 to 100. This will scale with existing configurations for the system, so you may want to turn the system down slightly if you wish to cancel out the boost
- Reduced Mantis Mutilator attack range and added a forced damage cancellation if its target is above it to prevent it from hitting through ceilings
- Spider Moth Larvae attacks are now all sourced, and weakened (slower)
- Spider Moth now has a chance to turn from its aggressive variant into its stalking variant if it hasn’t been attacked for a while
- When a wasp nemesis kills a spider Goliath, it turns the Goliath into another wasp nemesis - now this doesn’t just spawn a full new nemesis, but it starts off as a baby instead and slowly grows to full size (weaker and doesn’t fire projectiles as baby)
- Added new “despawn immunity” potion effect. If the spider moth, scorpioid bloodluster, or draconic voidlasher have it, they will not despawn as a result of killing a player. They obtain this effect when summoned from a summoning altar.
- Due to popular request, ant arsonist workers now drop burning glands (but not if tamed)
- When you have a full moon directly overhead, you can now see the tormentor drifting in front of it, if not already active - truly ominous
- Centipede Evictor’s tiny minions will now despawn upon hitting you, less OP
- Nerfed attack range of ant arsonist workers
- Bloodworms are now crawling-exclusive (especially due to not being arthropods)
- Torment cycle should no longer work on full attack targets
- Buffed the Spider Reaper. It now has a chance to spawn cobwebs around the locations of any targets it attacks.
- Moth Teleporter ghost entities now disappear if there’s no longer a spider moth nearby, and deal less damage
- Modified sealed scarab descriptions to clarify how the probabilities work
- Added message informing players that they shouldn’t attack the TORMENTOR unless they’re ready to face its explosive wrath, triggered upon its first natural spawn
- Untamed ant arsonist workers and plates should now be able to naturally despawn
- Reduced spider larvae + tiny variant attack reach
- Reduced Tormented Spider Moth flight speed and damage
- Crawling dimension spawners now break in one hit, rather than being a 1 in 20 chance per hit
- Soldier ants now regen health automatically
- Doubled moth moontracker spwanrates - these are important for finding the antennas for the arthropod antenna as early on as possible
- Increased locust hitbox size
- Many more bugfixes
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
4.5Loaders
Game versions
1.19.2, 1.19.4, 1.20.1, 1.20.4, 1.21.1Downloads
4828Publication date
May 4, 2025 at 7:12 PMPublisher

vllax
Member