Version Release v1.0.2 Forge-1.20.1
Note
- I am currently aware of a common issue causing Stained Scrap not to drop, I am currently investigating this but have failed to recreate this issue in any instance.
- I am also aware of an issue with Sinytra Connector and RunicLib, I am not quite fond of fixing issues with Sinytra due to its naturally instability, but I will try taking a look sometime soon. A temporary fix could be to use the Fabric version of RunicLib.
Additions
- Rancid Reduction has been reworked so instead of interacting to convert a crop it now can be thrown to rot all crops in a 3x3 area for a short time. Due to the Rancid Reduction rework you can no longer consume or feed it to Wormroots, however when Rancid Reduction hits a block it will create a field of rancid clouds that will grant entities that step in it Exudation III and Weakness I for 0:15
- Rancid Reduction can now be shot out of a dispenser
- Monster Muffins can now be composted (85% chance to increase level)
- Added a client configuration for disabling/enabling monster effect backgrounds (useful for cases of incompatibilities, will be looking for a better fix for specifically the incompatibilities with JEED in the future)
- Translations have been added for zh_cn, Chinese (Simplified) (Credits: @0Starocean0, @AnkakeUdon, @IwasConfused, and @RaymondBlaze)
Changes
- Monster Pots now have their own custom steam particle
- Dungeon Stoves no longer require a Netherite Scrap and 2 Stained Scrap blocks but instead just 3 Stained Scraps
- Wormroots now generate much less often
- Wild Rotbulbs can now be cut for 2 Gunk and a 50% chance for 2 Purple Dye
- Wild Rotbulbs now only drop one Rotbulbling
- Tweaked the texture of Netherite Cleavers
- Added a custom model for Stained Scrap Bars
- A sound now plays when you harvest a Rotbulb...
Fixes
- Fixed Rotbulbs not naturally generating (additionally there is now a tag to control the biomes they spawn in)
- Fixed an issue causing Gunk to not be cut at a Cutting Board, they now can for a chance of various useful materials
- Monster Pots now stack to 1 to match Farmer's Delight's Cooking Pot
- Fixed the Wormroot Door item texture being 1 pixel too high
- Removed Opal Otter...?
Mod Integration
Integration Additions
- [JEI] Added an information tooltip for Rancid Reduction & Stained Scrap
- [Twilight Forest] Torchberry Raisins can now be composted (30% chance to increase level)
- [Twilight Forest] Helmet Crabs and Mosquito Swarms can now drop Bug Chops when killed by a Knife
- [Twilight Forest] Maze Slimes can now drop Slime Noodles when killed by a Knife
- [Twilight Forest] Towerwood Borer can now drop Silverfish Thorax when killed by a Knife
Integration Changes
- [Twilight Forest] Sweetbread now has a monster rarity
Integration Fixes
- Integration recipes no longer spam issues in the logs when the corresponding mod is not installed
- [Twilight Forest] Fixed an issue with sweetbread's recipe
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Added the Dungeon Stove, a special type of Stove that can be used to heat Monster Pots, does not spawn mobs which makes it a safer way of cooking than ontop of Spawners.
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Added a new type of food known as "monster foods", monster foods are foods that have a purple-pinkish rarity, the status effects monster foods grant are "monsterized" variants of normal effects, more information below.
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Added Cleavers, Cleavers will drop additional items like Knives however they attack much slower, Cleavers can be charged back and thrown to attack from afar. A great way to obtain Knife drops from harder to reach mobs like Ghasts!
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Added 2 new enchantments for the Cleaver.
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Ricochet (Max Level I // Treasure Enchantment), allows the Cleaver to bounce of any surface it hits and deals additional after it bounces.
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Serrated Strike (Max Level I // Non-Treasure Enchantment), the cleaver deals less damage but applies a bleeding effect for +2 seconds to struck entities that will deal damage over time, the damage that is dealt will pierce armor.
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Added Monster Effects, monster effects are variants of normal effects that while active will turn any normal variant of the corresponding effect into the monster variant. Monster effects keep the idea of the normal effect but flip it around. Just like Farmer's Delight each effect is assigned to a different type of food. All monster effects will be listed below.
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Burrow Gut (Monsterized Haste // Silverfish Foods), grants the ability to heal hunger points when destroying blocks based on the hardness of the destroyed block. Causes the user to only be able to eat monster foods. Grants a 5% attack speed boost.
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Decisive (Monsterized Strength // Stick Held Foods), grants a random chance to deal a 1.75x damage multiplier to any attacked entity.
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Exudation (Monsterized Absorption // Rot Foods), all absorption hearts will receive 1.5x additional damage but when an absorption heart is destroyed it will unleash a blast of death that will damage and knockback nearby non-player and/or tamed entities.
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Pouncing (Monsterized Jump Boost // Spider Foods), grants the ability to climb walls. Grants a 5% speed boost.
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Tenacity (Monsterized Comfort // Bowl Foods), natural regeneration is dependent on how close the user is too starving with being lower hunger levels causing regeneration to be faster.
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Voracity (Monsterized Nourishment // Plated/Feast Foods), grants the ability to restore hunger from attacking mobs, upon killing an entity the user will recieve a short movement speed and attack speed boost. Causes the user to only be able to eat monster foods.
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Added Embedded Eggs, when these blocks are placed nearby other sculk blocks they will grow into a Heap of Ancient Eggs, Ancient Eggs are useful for many sculk food recipes!
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Added Rotbulbs, these are a new wild crop that can be found in caverns and can only grow when not exposed to light. When a Rotbulb is destroyed a [REDACTED] will [REDACT]... BE CAREFUL NOT TO DISTURB.
Misc Features
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Added Rancid Reduction, a new item that can be poured on crops to rot them. Rotten potato and tomato crops will drop Poisonous Potatoes and Rotten Tomatoes respectively and any other crop without any assigned rotten item will drop Gunk, Gunk is a new resource used in recipes or can be chopped at a cutting board for random items such as straw and bone meal.
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Added Stained Scrap that of which is obtained by destroying spawners, this item can be used to make various new decorative blocks that utilize the Spawner block's color pallete.
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Added Wormroots, a new lichen-like block that spawns in caves and can be used to create a new purple woodset, when Wormroots are fed monster foods they will attempt to grow to a nearby block.
Changes
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Stick foods in Farmer's Delight now grant Strength to match the foods in Dungeon's Delight (can be toggled in the configs)
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Spawners now emit green flames particles to be in line with the lore in Dungeon's Delight (can be toggled in the configs)