Compatibility
Minecraft: Java Edition
Platforms
Supported environments
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
Arcade machines with full gameboy resolution and color support!
Fully server-side, using polymer! Checkout polymers authost feature to host the resource-pack (in polymer/resourcepack.zip) automagically!
There are no recipes, use /polymer creative
to see the items or use /give @s blockboy:arcade
The mods' builtin datapack comes with 6 open source gameboy games:
Config
{
"dateFormat": "dd.MM yyyy, HH:mm",
"sound": false
}
dateFormat
: Date format for rom save data tooltipsound
: Flag to enable sounds for the playing player using simple voice chat
Adding roms / items
You can either add cartridge items using filament or just use the blockboy:rom
component to give yourself an item that can play a given rom file:
/give @s paper[blockboy:rom="namespace:game.gb"]
Put the roms in data/<namespace>/blockboy/<rom>.gb
and data/<namespace>/blockboy/<rom>.gbc
Make sure the rom file names are lowercase and only contain letters from a
to z
, 0-9
and/or underscores.
To add your own arcade model item + block use the filament mod and the blockboy:arcade
behaviour for decorations.
Arcade example for filament (data/<namespace>/filament/decoration/<name>.json):
{
"id": "blockboy:arcade",
"group": "blockboy:items",
"blockTags": ["shulker_boxes"],
"itemResource": {
"models": {
"default": "blockboy:item/arcade-item",
"floor": "blockboy:item/arcade"
}
},
"properties": {
"rotate": true,
"rotateSmooth": true,
"stackSize": 1,
"destroyTime": 2,
"requiresTool": false
},
"behaviour": {
"blockboy:arcade": {
"seatTranslation": [0, 0.4, 0],
"screenTranslation": [0, 0.95, -0.775],
"screenPitch": -22.5,
"brightness": 10
}
},
"blocks": [
{
"origin": [0,0,-1],
"size": [1,1,2]
},
{
"origin": [0,1,-1],
"size": [1,1,1]
}
]
}
Cartridge / rom item example for filament (data/<namespace>/filament/item/<name>.json):
{
"id": "blockboy:flooder",
"translations": {
"en_us": "Flooder"
},
"group": "blockboy:items",
"vanillaItem": "minecraft:paper",
"itemResource":{
"models": {
"default": "blockboy:item/cartridge2"
}
},
"properties": {
"stackSize": 1
},
"components": {
"blockboy:rom": "namespace:flooder.gb"
}
}
Blockboy Arcade comes with 2 item textures/models for cartridges, feel free to modify them as you wish:
blockboy:item/cartridge1
and blockboy:item/cartridge2
Permissions for Luckperms and friends: blockboy_arcade.command
, with vanilla permission level 1
Controls:
- WASD = DPAD
- Jump = A
- Left-Click = B
- F (swap held item) = Start
- Q (drop held item) = Select
This project uses code from the coffee-gb gameboy emulator and the Image2Map Mod You can find the original licenses in the "licenses" directory. My changes are also licensed under the MIT license.