Update to Minecraft version 1.21.4.
Updates
- Capella Horn plays a Sound when used
- Totem of Unblinding removes Blindness and Darkness effects when the Totem gets equipped AFTER the Effect has already been applied, prior it would only remove the Effects when already equipped BEFORE any Effects were added to the Player
- Totem of Unblinding no longer triggers when hit with a Blindness or Darkness Effect despite the Player already having a running Blindness Immunity Effect
- Totem of Unshattering repairs and prevents Mace from shattering
- Totem of Unshattering is only consumed when Damage would be dealt to an Item, prior it would also trigger when the damaging Action was canceled
- Icaria Cake variants support placing Candles on them, Candle Cakes can be lit and extinguished in different Ways
- Troughs support filling them with Powder Snow from Powder Snow Buckets, emptying Powder Snow out of them with Buckets
- Greek Fire is waterlogged and doesn't extinguish in Rain
- Vanadiumsteel Bars, Grainglass Pane, Silkglass Pane, Troughs, Icaria Fences, Ladders, Slabs, Stairs, Trapdoors and Walls are waterlogged in Mediterranean Water
- Lignite Block, Anthracite Block, Forest Moss, Scrubland Moss and Steppe Moss catch Fire and burn to be in line with vanilla Coal Blocks and Moss Blocks
- Forest Hags have a Chance of spawning and getting aggressive toward the Player when said Player breaks stripped Logs
- Dead Logs, Fertilized Farmland, Horizontal Grainglass Pane, Horizontal Silkglass Pane, Horizontal Vanadiumsteel Bars, Triple Barrel Racks and Troughs no longer trick Mobs into thinking they could path them, therefore Mobs no longer get stuck behind them
- Arachne, Arachne Drone, Myrmeke Drone, Myrmeke Queen, Myrmeke Soldier, Scorpion, Solifugae and Vinegaroon are considered Arthropods now, this means they take more Damage from Bane of Arthropods enchanted Tools and Weapons
- Revenants are considered Undead now, this means they no longer take Damage when running out of Air underwater, they ignore Poison and Regeneration Effects, invert Heal and Harm Effects, don't get attacked by the Wither, take more Damage from Smite enchanted Tools and Weapons and scare Armadillos in their Vicinity
- Cardon Cactus can be picked, carried and placed by Enderman, similar to how they do with Vanilla Cactus
- Onion, Physalis, Spelt and Strawberries can be harvested and planted by Villagers
- Spelt, Onion, Strawberries, Garlic and Physalis Crops can be picked up by Villagers
- Icaria Farmland and Fertilized Farmland can be used by Villagers to plant Crops on
- Dry Lake Bed turns into Coarse Marl instead of Farmland when tilled, so all Marl Variants can be obtained from it, since Coarse Marl can be tilled into Marl, and Marl finally into Farmland
- Fallen Leaves and Vines are mined a little faster using Swords, similar to how Leaves and Vanilla Vines are mined faster using Swords
- thrown Bidents break Decorated Pots when hit
- thrown Tridents and Bidents break Loot Vases when hit
- Bidents, Daggers and Scythes break Decorated Pots
- Icaria Pickaxes yield the maximum Drop Amount for Amethyst Clusters, just like vanilla Pickaxes
- Laurel Wreath can be enchanted with Curse of Binding and Curse of Vanishing like other Equipables
- Aeternae Hide Boots allow walking on Powder Snow without sinking in, this also grants the Light as a Rabbit Advancement just like Leather Boots do
- Grainite can be used as an Alternative Crafting and Repair Material to Cobblestone
- Fletching Table Recipe with Chert can use Bamboo Planks, Cherry Planks and other modded Planks
- Loam can be used by Sniffers to dig Items from
- Hyliaster can be eaten by Frogs
- Ground Flowers attract Bees and can be fed to Bees
- Cardon Cactus can be fed to Camels
- Spelt Seeds, Strawberry Seeds and Physalis Seeds can be fed to Chickens and Parrots
- Spelt can be fed to Cows, Goats, Horses, Llamas and Sheep
- Vineberries and Strawberries can be fed to Foxes
- Spelt Bale can be fed to Horses and Llamas
- Spelt Bale can be used to tempt Llamas
- Laurel Cherry Cake, Strawberry Cake, Physalis Cake, Vine Berry Cake and Vine Sprout Cake can be fed to Pandas
- Onion and Garlic can be fed to Pigs
- Aeternae Stew, Catoblepas Stew, Cerver Stew and Sow Stew can be fed to Wolves
- the Advancements for placing a Forge, Grinder, Kettle, Kiln and obtaining a Molybdenumsteel Pickaxe are Goals instead of Tasks
- the Advancements for killing an Arachne and a Captain Revenant are Challenges instead of Tasks, these also return 100 Experience as an additional Reward
- Potion Effects from Kettle concocting last longer
- carried Barrels and Loot Vases no longer dismount from the Player when said Player leaves the World or disconnects from the Server
Additions
- Chiseled Dolomite
- Buttons and Pressure Plates for each Wood Type
- Totem of Undying – a Lands of Icaria Alternative to the vanilla Totem of Undying – offering four Uses instead of one
- Target Recipe from Spelt Bale Block
- Grindstone Recipe from Smooth Relicstone Slab
- Bundle Recipe from Aeternae Hide and Arachne String
- Stonecutter Recipes to cut Tile Stairs, Tile Slabs and Tile Walls from Relicstone and Relicstone Bricks respectively
- Stonecutter Recipes to cut Brick Stairs, Brick Slabs and Brick Walls from Grainite, Yellowstone, Silkstone, Sunstone, Voidshale, Baetyl, Relicstone and Platoshale respectively
- Forge Recipes to forge vanilla Ores into their respective Ingots, vanilla raw Materials into their respective Ingots, vanilla Tools into their respective Nuggets and vanilla Armor into their respective Nuggets
- Grinder Recipes to grind Closed Eyeblossoms into Gray Dye and Open Eyeblossoms into Orange Dye
- Kiln Recipes to fire Clay into Terracotta, Clay Ball into Brick, Red Sand into Glass and Sand into Glass
- an Advancement for finding and killing a Hyliaster
- the /heal Command, primarily for Debug Purposes
Fixes
- the game crashes when an Enderman picks and holds a tinted Block, e.g. Grassy Marl
- Breaking Particles for Fallen Leaves, Moss and Twigs are missing
- Breaking Particles for Potted Fern uses the wrong Texture
- glowing Chest Label Text is glitching
- Cardon Cactus Textures are glitching
- Animals glitch in Size when being spawned or growing
- Block Interactions don't play the swinging Player Hand animation
- editing placed Chest Labels on Icaria Chests doesn't update properly for other Players on Servers
- Arachne and Revenant Spawners can't be placed on each other
- Revenants are unable to walk through Doors
- Revenants spawned from the Kettle don't spawn with Armor
- Forest Hags don't get aggressive towards the Player when said Player breaks Logs
- Silksand doesn't mine faster with Shovels
- Coarse Marl and Dry Lake Bed can't be tilled when another Block is above
- Kettle doesn't yield a resulting Item when an attached Output Inventory below isn't able to take in the resulting Item, the resulting Item now gets saved in an internal Output Inventory, as long as this Inventory is full, new Ingredients can still be added but no concocting Process will start
- waxing an Icaria Chest with Honeycombs doesn't consume the Honeycomb in Survival Mode
- Totem Activation Effects don't display properly for other Players on Servers
- Arrow Recipe with Chert only returns one Arrow instead of four like with Flint
- Book Recipe with Aeternae Hide isn't shapeless like with Leather
- Garlic Drop Rate is lower than intended
- Laurel Cherry Drop Rate is lower than intended
- double Loot Table Entry of Vanadiumsteel Dagger in Lost Loot Vases
- German Translations for Vanadiumsteel Bars, Potted Purple Staghorn, Potted Yellow Staghorn, Potted Blue Stormcotton, Potted Pink Stormcotton, Potted Purple Stormcotton, Potted Large Brown Ground Shrooms, Totem of Unsinking and Anti Gravity Flask are misspelled
Update to Minecraft version 1.21.1. NeoForge version 21.1.47 or newer is needed.
Fixes
- fix missing hatch on Forge item model
- fix missing texture on the underside of the pliers laying on the Forge
- fix tinted breaking particles emitted from several blocks e.g. Grassy Marl, Troughs, Vines and potted plants
- fix missing animal health, when an animal grows and increases its size, it also increases its max health, but not the health itself, e.g. an Aeternae when fully grown from a bred or spawned baby Aeternae would still only have one single health point instead of 16, this is fixed now
Updates
- update Aeternae to feed from Troughs filled with Spelt
- update Catoblepas to feed from Troughs filled with Spelt
- update Sow to feed from Troughs filled with Onions
- update Bubble Spell to play a sound when cast
- update Bubbles spawned from Bubble Spell to play a sound when they pop
- update Bubbles spawned from Bubble Spell to pop at different times instead of all at once
- update Kettle sound type from stone to wood since it is mostly made of wood instead of stone
- update Kettle to be mined using any axe instead of a pickaxe since it is mostly made of wood instead of stone
- update Pillar Heads to show a tooltip, hinting their placement can be inverted while sneaking
- update spawn rates for Argan Hound and Cerver to spread out their appearance and make place for the newly added Crocotta, Argan Hounds mostly occur in Forests now and Cervers mostly occur in Scrublands now
- update Troughs to be able to be filled with Water using Water Bottles and emptied using Glass Bottles, to be filled with Mediterranean Water using Mediterranean Water Buckets and emptied using Buckets, to be filled with Onions for Sows to feed from, to be filled with Spelt for Aeternae and Catoblepas to feed from, to be filled with Vineberries for Capella to feed from
- update Icaria Chest and Trapped Chest to color text on applied Chest Labels with Dye, mark it as glowing with Glow Ink Sacs, revert the glowing with Ink Sacs and wax it with Honeycombs to prevent further editing similar to signs with simple right click actions
- update Chest Labels to no longer need to be named or renamed in an Anvil and cleared with shift right click, they open a GUI with right click now, offering an interface to set, update and reset the text of the label, this will no longer change the item name itself which still can be changed by editing it with an Anvil but will have no effect on the shown text on the label when applied to a chest – the name of the text is shown beneath the item name in a tool tip now, alongside with the color and style for glowing text, in case the label was already applied to chests and altered with Dyes and Ink Sacs – applying Chest Labels to Icaria Chests and Trapped Chests no longer needs to be done with shift right click, a simple right click action will suffice now, only removing the Chest Labels from an Icaria Chest or Trapped Chest will need the player to shift right click the label now
Additions
- add Capella, a new animal that comes in four sizes similar to our other animals, loves to eat Vineberries and drops new loot
- add the Capella Horn, a rare mob drop that will be useful for content from an upcoming update
- add Raw and Cooked Capella Meat, two new meat variants dropped from the Capella
- add the Capella Skull that can be obtained as a rare drop
- add Crocotta, a new monster that spawns in the dark during night, hunts in packs and drops new loot
- add Raw and Cooked Crocotta Meat, two new meat variants dropped from the Crocotta
- add the Crocotta Skull that can be obtained as a rare drop
- add two new paintings, Ender Jellyfish and Window
- add a recipe to craft Packed Mud with Spelt
- add a recipe to craft Crafter with Icaria crafting tables
- add subtitles for sounds, e.g. a Catoblepas uses vanilla sounds and therefore displays unfitting subtitles like "Cow moos" which is changed to the fitting subtitle "Catoblepas moos" now, also custom sounds are fitted with subtitles now, e.g. a Grinder grinding uses custom sounds but had no subtitles registered with them which is also changed now, this applies to all blocks, entities and items that have sounds tied to them
Update to the latest NeoForge version. Version 21.0.167 or newer is needed.
Fixes
- fix missing hatch on Forge item model
- fix missing texture on the underside of the pliers laying on the Forge
- fix tinted breaking particles emitted from several blocks e.g. Grassy Marl, Troughs, Vines and potted plants
- fix missing animal health, when an animal grows and increases its size, it also increases its max health, but not the health itself, e.g. an Aeternae when fully grown from a bred or spawned baby Aeternae would still only have one single health point instead of 16, this is fixed now
Updates
- update Aeternae to feed from Troughs filled with Spelt
- update Catoblepas to feed from Troughs filled with Spelt
- update Sow to feed from Troughs filled with Onions
- update Bubble Spell to play a sound when cast
- update Bubbles spawned from Bubble Spell to play a sound when they pop
- update Bubbles spawned from Bubble Spell to pop at different times instead of all at once
- update Kettle sound type from stone to wood since it is mostly made of wood instead of stone
- update Kettle to be mined using any axe instead of a pickaxe since it is mostly made of wood instead of stone
- update Pillar Heads to show a tooltip, hinting their placement can be inverted while sneaking
- update spawn rates for Argan Hound and Cerver to spread out their appearance and make place for the newly added Crocotta, Argan Hounds mostly occur in Forests now and Cervers mostly occur in Scrublands now
- update Troughs to be able to be filled with Water using Water Bottles and emptied using Glass Bottles, to be filled with Mediterranean Water using Mediterranean Water Buckets and emptied using Buckets, to be filled with Onions for Sows to feed from, to be filled with Spelt for Aeternae and Catoblepas to feed from, to be filled with Vineberries for Capella to feed from
- update Icaria Chest and Trapped Chest to color text on applied Chest Labels with Dye, mark it as glowing with Glow Ink Sacs, revert the glowing with Ink Sacs and wax it with Honeycombs to prevent further editing similar to signs with simple right click actions
- update Chest Labels to no longer need to be named or renamed in an Anvil and cleared with shift right click, they open a GUI with right click now, offering an interface to set, update and reset the text of the label, this will no longer change the item name itself which still can be changed by editing it with an Anvil but will have no effect on the shown text on the label when applied to a chest – the name of the text is shown beneath the item name in a tool tip now, alongside with the color and style for glowing text, in case the label was already applied to chests and altered with Dyes and Ink Sacs – applying Chest Labels to Icaria Chests and Trapped Chests no longer needs to be done with shift right click, a simple right click action will suffice now, only removing the Chest Labels from an Icaria Chest or Trapped Chest will need the player to shift right click the label now
Additions
- add Capella, a new animal that comes in four sizes similar to our other animals, loves to eat Vineberries and drops new loot
- add the Capella Horn, a rare mob drop that will be useful for content from an upcoming update
- add Raw and Cooked Capella Meat, two new meat variants dropped from the Capella
- add the Capella Skull that can be obtained as a rare drop
- add Crocotta, a new monster that spawns in the dark during night, hunts in packs and drops new loot
- add Raw and Cooked Crocotta Meat, two new meat variants dropped from the Crocotta
- add the Crocotta Skull that can be obtained as a rare drop
- add two new paintings, Ender Jellyfish and Window
- add a recipe to craft Packed Mud with Spelt
- add a recipe to craft Crafter with Icaria crafting tables
- add subtitles for sounds, e.g. a Catoblepas uses vanilla sounds and therefore displays unfitting subtitles like "Cow moos" which is changed to the fitting subtitle "Catoblepas moos" now, also custom sounds are fitted with subtitles now, e.g. a Grinder grinding uses custom sounds but had no subtitles registered with them which is also changed now, this applies to all blocks, entities and items that have sounds tied to them
Update to the latest NeoForge version. Version 21.0.139-beta or newer is needed.
Fixes
- fix Quartz Pillar Head german localization
- fix Red Loot Vase using wrong colored break particles
- fix Anti Gravity Spell to no longer be able to move Bedrock and Kettle
- fix Magic Missile Spell to no longer be able to break multi blocks and block entities
- fix trees to prevent their crown being chopped off by the ceiling above them in lush and lost biomes
Updates
- update the underlying structure placement for villages, they are placed in the base of each biome e.g. Forest instead of Forest Peak now, therefore peak biomes no longer serve any purpose and are removed, areas previously declared as peak biomes are now declared as their respective base biome
- update Icaria Barrel, Loaded Barrel, Tapped Barrel and Loot Vase blocks to react to gravity
- update Icaria Portal frame blocks to no longer accept Relicstone slabs but only Quartz or Dolomite slabs
- update lush biomes to no longer spawn Myrmeke Queen and Soldier for now until they will return with a future update
- update mob spawn weights
Additions
- add Nether Quartz Wall, a pretty self-explanatory block
- add Lost Loot Vase, a new type of Loot Vase with special loot found in ruins in lost biomes
- add Ruined Icaria Portals, similar to Ruined Nether Portals, Ruined Icaria Portals generate in Icaria and the Nether
- add Temples, new structures found on the surface layer
- add Ruins, new structures found in lost biomes
Update to the latest NeoForge version. Version 21.0.96-beta or newer is needed.
Fixes
- fix villages to generate closer to each other as intended
- fix Greek Fire Grenade failing to activate Icaria Portal depending on the angle it is thrown
- fix monster spawn placements, previously most monster types weren't allowed to despawn, which would result in ever more decreasing monster spawns occuring on the surface layer, since most of them already spawned on lower layers due to the difference in light levels, which in return already saturated the maximum allowed number of spawns per monster type and prohibited the spawns of new ones on the surface layer during night, this is now fixed
Updates
- update Forge to emit lava particles from its faucet
- update Greek Fire Grenade to emit a trail of smoke particles emitted from its fuse
- update Grinder to emit item particles based on the currently grinded item from its chute
- update Icaria Portal to emit particles similar to the Nether Portal but in yellow
- update Kettle to emit bubble particles whenever an active recipe is being processed
- update Kettle to emit custom steam particles rather than smoke particles
- update Rotten Bones Marl ore to drop either Bones or Rotten Bones
- update emissive mobs to make their emissive elements light level dependent instead of only being day time dependent, this will allow emissive mobs on lower layers to be emissive in the dark during day time
- update feature placements to populate the new layer based biomes, trees also generate on the second and third layer now, dead trees generate on all layers now, Cardon Cactus generate on all Desert biome layers now, Relicstone Pillars and Relicstone Rubble also generate on the third layer now to prepare for content upcoming in future updates
- update mob spawn placements, the surface layer features Aeternae, Argan Hound, Catoblepas, Cerver, Hag and Sow now, the second layer features Hag, Myrmeke Drone, Myrmeke Queen, Myrmeke Soldier, Crystal Slug and Snull now, the third layer features Arachne Drone, Hag, Crawler Revenant and Overgrown Revenant now and the fourth layer features Scorpion, Crystal Slug, Snull, Solifguae and Vinegaroon now, the void biome features all types of Jellyfish now
Additions
- add layer dependent biomes, each layer now consists of its own specific biome, which therefore introduces a couple of new biomes, each previous biome now splits into its layer based biomes e.g. Forest now consists of Forest Peak, Forest, Lush Forest, Lost Forest and Deep Forest from the top layer down, whereas Forest Peak represents the upper most part of the surface layer and allows for Eroded and Ruined Villages to generate, this allows us to introduce per-layer biome-detailing
Update to the latest NeoForge version. Version 21.0.76-beta or newer is needed.
Fixes
- fix Grinder gear not rendering near the edge of the viewport
- fix Spell item not playing its supposed sound when casting spells
Updates
- update several block hitbox shapes to better match their model
- update armors to play equip sounds matching their materials instead of a generic armor equip sound
Additions
- add custom paintings that are placed from a custom painting item
1.21 port
- requires NeoForge 21.0.40-beta or newer
Added
- add Forge recipes to smelt alloys from ores
Updated
- update Mediterranean Water Lakes and Dry Lakes so they no longer tear apart structures or features next to them
- update Icaria Portal to randomly spawn Civilian Revenants similar to how Nether Portals spawn Zombified Piglins
- update Greek Fire Grenade to replace replaceable blocks when thrown into an Icaria Portal frame upon portal generation
- update Icaria Farmland and Fertilized Farmland to properly sustain Attached Melon and Pumpkin Stems as well as Torchflowers
- update Coarse Marl to properly turn into Marl instead into Icaria Farmland when tilled with a Hoe or Scythe
- update Vine Sprout to play a burp sound instead of a break sound when the item is consumed
- update Grinder to play a break sound when the used gear breaks
1.20.6 port
- with the following changes:
Fixed
- fix Bidents not being damaged when thrown
- fix naming for Block of Raw Sliver to Sliver Block
- fix Forge, Grinder and Kiln to drop experience for finished recipes when result items are shift-clicked
- fix Storage Vase comparator input not updating when items are shifted-clicked out of the Storage Vase into the players inventory
- fix double Kettle block drop
Updated
- update Laurel Sapling texture
- update Concoction Flask to remain filled when consumed while in creative mode
- update Loam Bowl food items to remain filled when consumed while in creative mode
- update Kettle to drop its ingredients when the block gets destroyed
- update Lignite Rubble to be viable fuel
- update Vine Reed Block to be viable fuel
- update Icaria Chest and Trapped Chest to be viable fuels
- update Troughs to be viable fuels
- update Laurel Wreath to be viable fuel
Added
- added Fire Jellyfish to spawn in the Nether
Fixed
- fixed Cardon Cactus world generation placement
Updated
- updated Fire Jellyfish to be fire immune
- updated Revenants to be fire immune
- updated Fruit Salad recipe to use ingredients obtainable in Icaria only
- updated Pillar Head placement behaviour to be inverted for easier placement