Revamped the thirst depletion system, and added new config options for it:
- you can decide whether healing depletes hydration
- you can decide if temperature and humidity are taken into account when - dehydrating from healing
- you can decide if health will regenerate slower unless your thirst bar is full (like how hunger works)
- Fire protection and fire resistance slow down dehydration
- You can find various drinks in structures' chests
- Piglins now trade Purified Water
- The Sand Filter now has a Ponder scene
- Using Create Central Kitchen, you can brew Farmer's Respite
- teas with create, and they still take purity in consideration
- fixed bug with the modifier to the speed of thirst depletion from fire protection
- maybe also fixed those purity effects but its minecraft's fault if they look wierd, i've done everything i can (and by everything i mean just running the effects code on the server hoping it'll get rid of the glitches)
- Fire protection and fire resistance slow down dehydration
- You can find various drinks in structures' chests
- Piglins now trade Purified Water
- The Sand Filter now has a Ponder scene
- Using Create Central Kitchen, you can brew Farmer's Respite teas with create, and they still take purity in consideration