Lux v1.2
on Mar 16, 2025- Added block mappings for 1.21+
- Added "Glowing Ores" option (Requested feature): Misc > Glowing Ores
- Added "Aurora Probability" option  (Requested feature): Atmospherics > Aurora Config > Aurora Probability
- Added minlight factor option (Requested Feature): Misc > Minlight Factor
- Reduced sharpening strength: 3 > 2
- Adjusted sky fog color
- Added new tonemap (new default): The old tonemap can still be used by going into settings: Post Process > Color Grading > Tonemap: Legacy (2022)
- Tweaked ambient occlusion
- Removed saturation of orange hues
- Improved overworld & end fog
- Adjusted minlight behaviour
- Tweaked bloom thresholding
- Tweaked vignette
- Adjusted foliage brightening factor
- Updated settings layout
Lux v1.1 Patch 2
on Jul 3, 2024Lux v1.1 Patch 1
on Jan 30, 2024- Fix error in gbuffers_hand in older versions (1.12.x)
(This error caused the program gbuffers_hand to not compile correctly which resulted in the hand being completely invisible in older versions. Thusly I put out this patch version due to the fix being quite urgent.)
Lux v1.1
on Jan 26, 2024- Improved GGXVNDF sampling
- Improved environment specular performance
- Fixed wrong display of fog on water reflections
- Updated block mappings for 1.20.x
- Added dynamic handheld light
- Added dynamic handheld light setting
- Fixed missing base emission on hand with RP support ON
- Force OptiFine dynamic handlight to OFF
Lux v1.0
on May 19, 2023- Moved out of early access
- Initial v1.0 Release