-Update for 1.17+
-Add Volumeric light
-Add Breath of the Wild tonemap type
-Add porosity to rain puddles (see Lab PBR doc for more info)
-Improve volumetric clouds
-Improve volumetric fog
-Improve planar clouds
-Improve Global illumination
-Improve overhaul visual
-Tweak ambient occlusion
-Tweak sunlight color
-Tweak auto exposure
-Tweak Aces tonemap
-Tweak Temporal anti aliasing
-Rework diffuse lighting
-Fix enchantement render
-Fix broken shadow map in far render distance
-Compatibility with AMD and Intel
-Fix water in boat
-Fix some incompatiblity with Aces code (const function issue)
-Fix some incomatibility with RSM code (depth function issue)
-Fix entity color when they take damage
-Fix TAA closest fragment position
-Fix TAA name in en_US.lang
-Fix volumetric fog seen underwater
-Fix entities and hand normal
-Fix terrain normal mapping