A.V.A - Alliance of Valiant Arms Guns

A.V.A - Alliance of Valiant Arms Guns

Mod

a mod based on the fps game A.V.A, added Guns and more

Client and server AdventureDecorationEquipmentGame MechanicsMinigame MobsUtilityWorld Generation

16.2k downloads
22 followers
Createda year ago
Updated18 days ago

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A.V.A - Alliance of Valiant Arms Guns 2.7.0

Changelog

Added: -> RPG Weapon Box block only valid under competitive -> Hardened iron bars, just iron bars but more likely bullet proof, valid under survival -> Additions to complete Escort Mode (UI, other stuff...) -> G36KA1 -> AI now has visibility tolerances where they will remember the last location of target appeared before losing contact (2s) -> New uav mark (jsut purple) under escort mode

Improved: -> Leopard icon on minimap -> AI names now hidden in minimaps -> Damage scaling of AI changed -> Weapon in escort now dispawns after 400 ticks instead of 200 -> Bullets now has a lot more damage attenuation over distance -> Correctly calculated block and entity penetration and damage deductions -> AI dropped weapon will now always have at least half of 3 times of its max capacity as backup -> RPG7 damage decreased -> No longer try to sync data during player respawn as it is no longer required -> Hardness of iron bars and glass are dramatically reduced -> Tolerace for entity hitbox for bullet raytracing increased from 5x to 10x

Fixed: -> M202 and RPG rockets no longer triggers the projectile indicator -> Leopard health not synced to client -> Some issues in escort mode -> Reload is always not completed on client -> Adding from above, weapons like mosing nagant, remmington they reload capacity + 1 times instead although it does not actually consume anything -> Some world data not correctly sent to client -> Cleared animation data for AI dropped weapons

Files

ava-1.20.4-neoforge-2.7.0.jar(21.61 MiB) Primary Download

Project members

PellucidDice

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID