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Changelog

Features:

  • Added config option for limiting how close to world-spawn structures can generate, based on their included mods.
    • For example, the default config now prevents structures utilizing Ice and Fire mobs from generating within 1000 blocks of spawn.
  • Added config option for specifying mob replacements other than zombies, when a structure tries to spawn a mob that does not exist.
    • For example, by default, if you do not have ElectroBlob's Wizardy, but a structure tries to spawn wizard, the replacement mob will be an Evoker rather than a zombie.
  • The default stucture pack has been overhauled to be much more strict with mod requirements. The default mob replacements complement this for the rest of the structures.

Bug Fixes:

  • Fixed dialogue system not working for demons
  • Fixed references to Cursed Mobs (no longer available on CurseForge) by replacing them in structure files with similar mobs
  • Fixed structure ID conflicts

Files

ancientwarfare-1.12.2-2.9.4..jar(71.28 MiB) Primary Download

External resources



Project members

blahthebiste

Owner


Technical information

License
GPL-3.0-or-later
Client side
required
Server side
required
Project ID