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Changelog

May 12th, 2018

  • Added Hatsies for Zombies and Wolfsies Hatsies with enhanced Hoofsies and Boomsies.
  • Added crafting sounds for various forms of clothing and armor.
  • Added recipes for Wood Fences, involving 6 Wood Planks in the pattern other fence recipes use.
  • Added the vanilla recipe for Fence Gates (4 Shafts and 2 Planks, "SPS", "SPS") back in.
  • Added lower tech Trap Door recipe (2 Shafts and 4 Planks, "PPS", "PPS"), and changed the high efficiency recipe to match (siding instead of planks).
  • Added the Spider Jockey origin story.
  • Changed Squid to have Nothing To Worry About. Poor things were far too tense.
  • Changed how wool colors blend during knitting to hopefully generate more intuitive results, and less grey.
  • Changed the way health and hunger status penalties are handled internally, to hopefully reduce some client / server synchronization issues when mining blocks with such penalties in effect.
  • Changed the way the early game fire starters work to make them more resistant to multiplayer lag.
  • Changed the way spits work to disincentivize gamey behavior involving selectively punching blocks at various times in the early game.
  • Changed the Knitting Needle recipe to require undamaged Pointy Sticks for similar reasons.
  • Changed Baskets to be crushed by falling blocks.
  • Changed the Hibachi to not instantly incinerate tree stumps.
  • Changed several types of wood blocks to not drop intact when harvested with a Stone Axe, but to harvest whole with iron or better, for greater consistency between the various early game blocks. I tried to cover as many as possible, but given the large number involved please let me know if I missed any.
  • Changed workbenches to not harvest as quickly to better communicate that they always break on removal.
  • Changed Wicker Baskets to have a bit of hardness to help prevent them being accidentally broken.
  • Changed Brick Ovens to not allow snow to accumulate on top of them when they are burning.
  • Changed (refactored) how Zombies, Squid, Spiders, and Creepers work internally to help simplify some of the mod code.
  • Changed Ghast navigation so that they're reluctant to enter water or lava.
  • Fixed an issue with villagers still having a trade involving a stone furnace, even though they are no longer craftable.
  • Fixed a problem where several mod fence recipes were outputting only 2 blocks instead of 6.
  • Fixed problems with bricks being hardcore packed where it would take only 4 rather than the 8 bricks, and where the resulting block was created with mortar already applied.
  • Fixed problem where the cracks weren't being displayed properly on Brick Ovens and Campfires when they were being harvested.
  • Fixed an issue where creating Groth in a Cauldron would return a non-loose dirt block.
  • Fixed problem with wolves sometimes being excessively chill about other wovles getting attacked nearby.
  • Removed the Ghast spawn from Hoppers as it was never intended as a farming method, and with the removal of Ghasts from Soul Urns, had unfortunately become the default method of summoning them.
  • Removed vanilla "Zombie Sieges". They didn't appear to be working anyways, were not a particularly well understood or compelling mechanic if they did, and were complicating the mod code unnecessarily.

Files

BTWMod4-AACK.zip(4.26 MiB) Primary Download

Project members

spacecraft

Owner


Technical information

License
CC-BY-4.0
Client side
required
Server side
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Project ID