Changelog
Changes
- Sync / Save Scripts asynchronously on closing Player / Forge / All Npc Tabs
- Scripted Block now renders more like a block with shadows [TileEntities do not cast sky shadows]
- Scripted Block hover selection only shows if Block is Visible and not when not passible
- Send Swing Event only to Serverside
- Ping Client to Reload NPC on Url Changes
- Scroll Bars reset when typing into Search Bars
- Added
Acceptable
andNotAcceptable
Availability options for Cooldown Detection - Added
scriptCommand
hook - Some colored blocks now render in banners correctly
- Send PlayerData in Chunks to prevent
SYNC_END
overload - Added
createNew()
IItemStack broadcast()
for IWorldhas()
clone in ServerCloneControllers
Fixes
- Better MorePlayerModel+ Handling for Overlays
- Fix Tint Hurt Damages
- Fix HasCode() not checking for Loaded Scripts
- Fix Item Quest on Pickup calculating Quest Reward too quickly
- Fix
setLootItem(null)
- Casting Fixes for FakePlayer
- Scripted Block Text Compounds not saving
- Better Null Crate handling
- Gui Trade Setup Cutoff
- Fix
setLore
clearing item titles and other display objects - Banner Items Rendering Above
- :skullclown: removed another print
- Fix
removeItem()
considering ignoreNBT and ignoreDamage properly now - Fix
set
ServerCloneController - Fix Sound Selector not visually updating right away after choosing
- Permission Handler error for
isOp
on Client Side
Dependencies
Featured versions
See allProject members
![](https://cdn.modrinth.com/user/MWiVPRZL/17c0820d25034bab32c690964198bf2faefd53fb.png)
KAMKEEL
Owner
![](https://cdn.modrinth.com/user/2mkskr7P/d44e1e4514855a47d668121b6b28d752c8c19cd2.png)
PopsicleNate
Artist
c0508383
Developer
![](https://cdn.modrinth.com/user/5A9JYA3c/f31e65e556230b79331f25b14aa46da42d6a1747.webp)
Goodbird
Developer