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DabaoSword(大宝刀): A 1.20.1 fabric mod

This is a mod related to the game "Legends of Three Kingdoms", which adds some cards from "Legends of Three Kingdoms" to Minecraft, such as "Too Happy to Think of Home" and "Iron Shackles" (more gameplay may be added in the future). It not only enriches the gameplay of survival mode but also can be used for PVP. Thriving!

English

Main Mechanisms

Card Drawing Mechanism

  • There is a small chance (0.1) to draw cards when killing hostile entities, and killing players allows drawing two cards.
  • The card pile can be crafted with paper and black dye. When equipped in the corresponding trinket slot, it provides the holder with two cards every minute in survival or adventure mode.
  • The card drawing is added in the form of items. Right-clicking uses it to randomly obtain a card, while sneak-clicking draws all cards at once.

Card Drawing Probability

    The weight of obtaining existing cards is the same as the number of corresponding cards in the Legend of Three Kingdoms Battlefield card pool. For example, if there are 24 Dash cards in the battlefield card pool, the corresponding weight is 24.

Card Using

  • Basic cards can automatically trigger under specific conditions. Dash, Peach, and Wine can also be active by right-clicking to obtain their respective effects.
    (Note: Slash and Dash will only trigger automatically in the first 18 slots of the inventory; they are disabled in other positions.)
  • Scroll cards must be in the main hand and can only be used by right-clicking.
  • Equipment cards need to be equipped in the trinket slot to take effect.
  • Two cards can be crafted to a new card.

Skill Acquisition Method

    Players receive one skill the first time they enter the world; every 5 minutes, players can change skills by holding the skill in off-hand and sneaking right-clicking.
    Additionally, throwing a group of emeralds to a nitwit villager will generate a gift box. Hold gold ingots or gold blocks in the off hand to open the gift box. There is a chance to obtain skills (if you want to increase the chance of obtaining skills, hold more gold blocks in the off hand, otherwise the box will disappear).

Skill Using

All skills need to be equipped in the skill trinket slot to be activated!

  • Active skills need to be used by pressing the J key (modifiable), and they can be activated when conditions are met.
  • Passive skills will automatically trigger when conditions are met.
  • The skill activation method for converting cards: Hold the required card in the off hand, and the card will be automatically deducted to obtain a converted card.
  • Because MC is not turn-based, to limit skill activation, some skills have cooldowns, some share cooldowns, and some have independent cooldowns.

Miscellaneous

  • All equipments from Legend of Three Kingdoms (weapons, armor, and horses) and skills have dedicated trinket slots and must be equipped in the trinket slot to take effect. The items in the skill and card pile trinket slots do not drop upon death.
  • When players equip skills, equipment, or other trinkets, all players will be notified.
  • After a player dies, all cards will be cleared (even if keepInventory gamerule is true), and upon respawn, the player receives one Slash, one Dash, and one Peach.
  • You can use the command /info player to view the equipment and skills of the target player.

Introduction to Key Contents

In this mod, two important status effects can be obtained through horses and horsemanship, and the Feiying skill:

  1. Reach
    • Used to replicate the mechanism of the -1 horse in Legend of Three Kingdoms, each level increases the player's reach distance by 1 block.
  2. Melee Defense
    • Used to replicate the mechanism of the +1 horse in Legend of Three Kingdoms, each level increases the player's defense distance by 1 block, only effective for players (only players have long hands).
    • In melee combat, if the attacker's reach distance is less than the defender's melee defense distance, the attack is invalid.
    • In particular, if the melee defense distance is greater than or equal to 3, monster's melee attacks cannot be effective.

Gamerules

    fire_attack_breaks_block: Whether fire attacks destroy blocks, default to false.
    card_pile_hungerless: Whether the card pile can maintain a saturation level of 20, default to false.
    clear_cards_after_death: Whether to clear all cards after death, default to true. If turned off, cards will drop normally after death and will not be given upon respawn.
    give_card_interval: Time interval for drawing cards from the card pile (in seconds), default to 60 seconds for two cards, minimum value is 1.
    change_skill_interval: Interval for changing skills (in seconds), default to 5 minutes. Setting it to -1 will not refresh the opportunity to change skills.

中文介绍

主要机制

摸牌机制

  • 杀死敌对生物有较小概率(0.1)可以摸牌,杀死玩家能摸两张牌。
  • 牌堆可以用纸和黑色染料合成,装备在对应饰品栏时,在生存或冒险模式每分钟给持有者发两张牌。
  • 摸牌以物品形式添加,右键使用能随机获得一张卡牌,潜行时使用直接摸完。

摸牌概率

    已经加入的卡牌的获取权重同三国杀军争场对应卡牌的数量。如:闪在军争场的牌堆中有24张,对应权重为24。

卡牌使用方式

  • 基本牌可以在特定情况下自动触发,闪、桃、酒亦可主动右键使用以获得对应效果。
    (重点:杀、闪仅在背包中前18格才会自动触发,位于其他位置禁用)
  • 锦囊牌均需在主手,右键方可使用。
  • 装备牌需要装备在饰品栏才可以生效。
  • 两张卡牌可以合成一张新的卡牌。

技能获取方式

    第一次进入存档可以获得一个技能;每过5分钟,玩家可以更换技能,更换方式为:副手拿技能,潜行右键。
    此外,将一组绿宝石扔给傻子村民,会产生一个礼盒,副手持金锭或金块以打开礼盒,有概率获得技能(如果想提高获得技能的概率,那就副手多放些金块,否则盒子就会消失)。

技能使用方式

所有技能均需要装备在技能饰品栏才可以发动!

  • 主动技需按下快捷键J使用(可自由修改),满足条件即可发动;
  • 被动技满足条件就会自动触发;
  • 转换卡牌的技能发动方式:副手拿需要的卡牌,即可自动扣除卡牌,获得一张转换后的卡牌;
  • 由于 MC 不是回合制,为了限制技能发动,部分技能有 CD,其中部分技能共享 CD,部分技能有独立 CD。

杂项

  • 所有三国杀的装备(武器、防具和马匹)和技能都有专门的饰品栏,且需要装备在饰品栏才能生效。其中,技能和牌堆饰品栏的物品是死亡不掉落的。
  • 玩家装备技能、装备等饰品后,会通知所有玩家。
  • 玩家死亡后,清空所有卡牌(即使开了死亡不掉落),复活后,获得杀、闪、桃各一张;
  • 可以用命令/info player 查看目标玩家的装备和技能。

重要内容介绍

在本模组中,可通过马匹和马术、飞影技能获得两个重要的状态效果:

  1. 触及
    • 用于还原《三国杀》-1 马的机制,每级增加玩家1格远的触及距离。
  2. 近战防御
    • 用于还原《三国杀》+1 马的机制,每级增加玩家 1 格远的防御距离,仅对玩家生效(因为只有玩家手长);
    • 在近战中,若攻击者的触及距离小于被攻击者的近战防御距离,则攻击无效;
    • 特别的,若近战防御距离 ≥3,则怪物的近战攻击无法生效。

游戏规则

    fire_attack_breaks_block: 火攻是否破坏方块,默认关闭。
    card_pile_hungerless: 牌堆是否能保持饱食度为20,默认关闭。
    clear_cards_after_death: 死亡后是否清除所有卡牌,默认开启,若关闭,死亡后牌会正常掉落,复活后不会给牌。
    give_card_interval: 牌堆发牌时间间隔(单位:秒),默认60秒发两张牌,最小值为1。
    change_skill_interval: 更换技能时间间隔(单位:秒),默认5分钟。设置成-1时,不会刷新更换技能的机会。
另见:MC mod 百科 - 大宝刀

External resources



Project members

amotassic

Member


Technical information

License
MIT
Client side
required
Server side
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Project ID