Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
==General== Liberators is here! Today marks a big milestone for Digimobs, and the start of a new direction. If you've been following us, you'll know that we've been working on our SD models, which is what we will be calling our lower block count/more Cobblemon like models compared to our HD models. This does not mean that we will stop making HD models, but the modelers seem to like this new direction and I'm letting them roll with it. New year new me.
This update was originally supposed to be the evolution overhaul, but I realized there were some other changes that needed to happen to really make it flow well, so the evolution update will be next time instead.
==Entities==
-Added a new Digimon menu. In an effort to streamline the design of the mod a little, a new, sleek menu has been added. This is divided up into: The opening menu that has information regarding wild digimon. The evolution menu(which will be re-done next update along with evolutions) Stats window, including new information such as genetic makeups Battle Stats window, including new information such as your overall damage and armor, and your Digimon's stat grades Specials window, now including the power value of the attacks Chart window to look up advantages/disadvantages. I wonder why the right side has so much blank space in it?
-Added two new animations for battle idle and recoil. These are not retroactively added to old models, but will be present or anything new going forward, and add a little bit more flavor to battle.
-We've begun to test different ways of rendering information on the screen. This update we are testing having hits/crits/misses and damage indicators on the Digimon UI instead of the chatbox. Let us know what you think and we may change the rest of the dialogue to be that way as well.
-Reduced the view of information rendered above the digimon hitbox to be in view only when next to a digimon. The owner tag will still appear from an further albeit lower distance.
NEW SD MODELS! NOTE: LIKE DOT MODE, YOU WILL NEED TO GO IN TO YOUR CONFIGS TO ENABLE SD MODELS OR ELSE THEY WILL NOT SPAWN IN YOUR WORLD -Yolkmon -Fluffymon -Pteromon -Shoemon
MODEL UPDATES -Pafumon(SD model) -Kyaromon(SD model)
-The remaining forms for Pteromon and Shoemon have also been added as Dot forms
==Blocks==
==Items== -PafuEgg(Cendrillmon) -YolkEgg(Zephagamon) ==Bugs== -Fixed an error with the D3 digivice recipe. Woops -Fixed a -critical- error with a certain calculation. No I will not admit to it but you WILL notice a difference.
Files
Metadata
Release channel
ReleaseVersion number
2.3.0Loaders
Game versions
1.20.1Downloads
78Publication date
May 5, 2024 at 4:22 PMPublisher
Cyanxi
Owner