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Entity Texture Features [V2.5.15]-[1.18+]

Changelog

[V2.5.15] beta

  • restructured how optifine properties are applied. (Biome and other non-updating properties will no longer prevent / effect updating properties like health or name.)
  • added an option in Custom textures to remove property updating restrictions (E.G if disabled a desert zombie that walks into a forest will be able to change texture based on the new biome, as opposed to the default behaviour where it will keep its desert skin)

[V2.5.14] beta

  • blinking now occurs truly randomly within allowed frequency
  • fixed random properties sometimes being ignored in previous betas
  • added a setting to allow illegal characters in texture files like spaces and capitals (Optifine parity)

Files

entity-texture-features-1.18+_2.5.15.jar(989.77 KiB) Primary Download

External resources



Project members

Traben

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID