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Entity Texture Features [V2.5.6]-[1.18.x]

Changelog

[V2.5.6] - release Differences from last non beta release:

  • All of 1.18.x now in the one .jar file
  • cape support for Skin File Custom Capes , Minecraftcapes.net Capes & Optifine Capes
  • fixes for slime's outer layer
  • new mob texture property "blocks" so you can set a mob's texture based on the block it spawned on with support for ! before the block to ivnert the check
  • support for resource-packs to control blinking length and frequency per texture via a "texture_blink.properties" file
  • option to 'thin' the Elytra model as its stretched strangely in vanilla
  • Improved the skin feature guide
  • fix for villager type & profession varied textures
  • supported transparent capes
  • tweaked config menu inconsistencies also reflecting changes to puzzle mod
  • fixed Iris shader crashes
  • fixed null pointer crashes related to blinking
  • fixed random mobs being broken in previous betas
  • allowed the default texture of a mob to be overridden by the optifine directory (optifine parity)
  • Z-Fighting fix extended to skin emissives
  • fixed inspecio view models texture flickering, and likely many other GUI mob renderers having a similar issue
  • optimized player skin retrieval code for large servers
  • many major code cleanups and optimizations

Files

entity-texture-features-1.18.x-2.5.6.jar(974.14 KiB) Primary Download

External resources



Project members

Traben

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID