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Entity Texture Features [V3.1.2]-[1.18.2]

Changelog

ETF Changelog:

[forge port of V3.1.2]

  • shoulder parrot support re-enabled

[forge port of V3.0.4]

  • shoulder parrot support disabled (could not get working)

[V3.0.4]

  • chest & shulker custom texture caching is more consistent
  • texture cache data now also resets on game disconnect

[V3.0.3]

  • fixed names property not working with chests (they will still not function on servers unless a mod is used to send blockEntity name data to clients)

[V3.0.2]

  • fixed certain blocks not reading correctly for the Blocks texture property

[V3.0.1]

  • fixed emissive armour & works with CIT Resewn

[V3.0.0]

Changed:

  • the shader z-fighting fix no longer expands the model leading to weird rendering, emissives should no longer z-fight for most mobs while using shaders.(option has been removed)
  • illegal identifier fix changed to only affect image files, cause of litematica conflicts
  • Optifine parity: Name property now works identical to optifine
  • ETF supports a new Names (plural) property using previous ETF name behaviour
  • names property will also match against the whole line ((names.1=john smith) will check the names {"john", "smith" & " john smith"})

Added:

  • Optifine parity: Size & Color texture properties
  • Ender Dragon random / custom and emissive texture support
  • drowned outer layers support random and emissive textures using the vanilla format
  • choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is noticeably brighter in sunlight)
  • block entity emissive support for: chests, shulker boxes, beds, bells, enchanting table book & lectern book
  • block entity random/custom texture support for: chests, shulker boxes & beds
  • custom lectern book texture support with "minecraft/textures/entity/lectern_book.png"
  • emissive shields
  • debug logging config option to enable logging relevant ETF mob data when right-clicked
  • custom horse armour & markings support, "horse2.png will try to use horse_armor2.png & horse_marking2.png"
  • added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin)
  • supported emissive and enchanted capes to match skin when set in skin feature choices.
  • parrots showing custom & emissive textures on shoulders
  • warnings in mod menu config to inform of and prevent mod incompatibilities, as well as an option to ignore these warnings and override them
  • translation support

Fixed:

  • memory leak / usage issue in V2.6.0 - was related to entity glowing eyes code
  • litematica compatibility
  • blocks property not working for certain blocks with extra data
  • villager profession property not working with namespaces
  • Mooshroom mushrooms not being overridden correctly
  • various minor issues

Files

entity-texture-features-forge-3.1.2-mc1.18.x.jar(184.05 KiB) Primary Download

External resources



Project members

Traben

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID