Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.

[Forge] Entity Texture Features [V4.1.0]-[1.19.x]

Changelog

[V4.1.0]

Update summary:

ETF 4.1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what OptiFine offers

And of course many fixes, enjoy :)

  • redesigned the settings GUI, cloth config is no longer required on Forge (Openable from modmenu or a new button in the resource-pack screen)

  • added a GUI for selecting player features and saving or uploading a player feature ready skin with all your choices (openable when in-game from the new settings GUI)

  • added new mob texture properties: (Documentation Here.)

    1. "speed" texture property to vary textures by their top speed (useful for horses, and all mobs)
    2. "jumpStrength" texture property to vary textures by their jump strength (useful for horses)
    3. "maxHealth" texture property to vary textures by their max health (useful for horses, and all mobs)
    4. "llamaInventory" texture property to vary llama textures by their carry capacity
    5. "hiddenGene" texture property to vary panda textures by their hidden gene
    6. "playerCreated" texture property to vary iron golem textures by whether they were created by a player
    7. "screamingGoat" texture property to vary goat textures by whether they are the screaming variant
    8. "distanceFromPlayer" texture property to vary mob textures by their distance from the player
    9. "creeperCharged" texture property to vary creeper textures by whether the creeper has been charged by lightning
    10. "statusEffect" texture property to vary textures by status effect or Brown MooShroom suspicious stew variants
  • added more crash prevention, most features should simply not work, and log an error, instead of immediately crashing

  • added a new skin feature option "nose" available from the new skin tool GUI

  • added an extra skin feature cape option (ETF) available from the new skin tool GUI

  • added config option "hideConfigButton" to disable ETF config button in the resource-pack screen (only available in the config.json file)

  • changed the iris pbr fix setting into the emissive fix settings screen with several options to reflect the more general fix possibilities (fixes for animation mods, iris PBR and a few others)

  • updated russian translation thanks to @Felix14-v2

  • tweaked the debug printout

  • fixed an ArrayIndexOutOfBoundsException crash related to caches

  • fixed an issue with additional textures (drowned_outer_layer & sheep_fur & more) not loading right when in the optifine or ETF folders

  • fixed elytra_left.png not working and other asymmetrical elytra issues

  • fixed forge using the /defaultconfigs/ folder instead of the /config/ folder

  • fixed vanilla capes (like migrator capes) not using emissive and enchanted data from skin features

  • fixed third party capes not loading correctly*(OptiFine and minecraftcapes.net)*

  • fixed color property being broken for light_blue/blue & light_gray/gray colors

  • fixed a crash when reading corrupt or broken config files

  • and many more minor tweaks and fixes :)

Files

entity_texture_features_forge_1.19.x-4.1.0.jar(305.14 KiB) Primary Download

External resources



Project members

Traben

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID