Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
Added all Halo: Reach's Elite Armor Sets
Added both Minor and Ranger Elite Armor Sets from Halo 4
Added the three Brute Armor Sets from Halo: Reach
Added a Covenant and a Promethean themed Mk.V
Added a MAK customized Kalar Armor set (for Alpha Troopers)
Added loads of Halo: Reach Elites + Minors and Rangers from Halo 4 using the new armor sets
Added three Halo: Reach Brutes using the new armor sets
Prefect Armor now can be crafted using the Warrior Servant Armor
Rebalanced all in-mod armor protection values (mostly buffed Mk.V and above)
Certain weapons that would have their own ammo counters in Halo games now display the ammo values without a tech helmet (like the counter on the Assault Rifle or the dual lights in the Binary Rifle)
Forerunner AntiGrav/Energy Shields Generator recipes fixed
Fixed the npc's weapon shots volume so it doesn't break the player's eardrums (like any MAK Soldier shots, have you ever been on a desert during night time?)
Fixed the missing damage blood effects of Forerunners, Alpha MAKs, UNSC Mobs....
Fixed an overlook that made the player's blood red when using Nevha Traits, was supposed to be dark orange but was messed up when the shield particles were added
Added the new species support for the "mde" command, blood colors included
Fixed a bug where Covenant Walls and Trapdoors generated in the nether
Optimized the npc faction feature so it gives even less lag + made it more flexible
The sizes of in-mod mobs are lore accurate now (Pekhui needed)
An incredible amount of work on quality of life features
Files
Metadata
Release channel
BetaVersion number
1.4Loaders
Game versions
1.18.2Downloads
16Publication date
June 17, 2023 at 2:19 AMPublisher
Maekran
Owner