Changelog
Defense Update V2 - 4/26/2024
---Feature Additions---
- Added two new defense types that are Dexterity based to be made distinct from the current two and eliminate the obfuscation around how DEX Multipliers affect custom forms by ensuring utility if desired. The current defense types: Percentage, Flat, DEX + Percentage, DEX + Flat. DEX multiplier defense will run before any additional Flat or Percentage defense with these options, and will not run at all if these options aren't selected.
- Added a new debug command for defense
- Commands should now work with @p variables for Command Blocks and Custom NPCs
Command Syntax:
/havencore debug
/havencore debug defense
Command Node:
havencore.commands.debug
---Bug Fixes---
- Avoided a severe java compiler issues which rendered the defensive values of percentages defenses like 99% or 3% for example to be completely arbitrary and therefore useless
- Damage Taken values of less than 1 are now converted to 1
- Fixed a bug where flat defense did not activate at all
- Fixed an instant kill bug when HP drops below a certain threshold
- HavenCore's estimation of all participating DBC variables in Defense are now completely accurate.
Dependencies
Files
zHavenCoreCustomForms-Public-3.1.0 BETA.jar(15.88 MiB) Primary Download