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Knight Quest 1.3.0 FORGE [1.20.1]

Changelog

-~ RELEASE, NO LONGER IN BETA ~-

  • Eld Knight rework ~> · Hp boost from 25 to 90 · Damage boost from 7 to 12 · Attack speed increased from 0.35 to 0.4 · Movement speed increased from 0.37 to 0.5 · Now resists up to 85% of rough explosion damage · Now resists up to 90% of arrow damage · Below half HP ~> · If the player is near, pushes it away · Spawns a triquetra of Eld Bombs that'll hunt the player · Every 4 seconds, spawns a halo that'll poison the player and heal itself 3 points (till 75% of its max HP)
  • Ratman rework ~> · Hp boost from 13 to 18 · Damage boost from 3 to 4 · Below half HP ~> · May use one of 2 different abilities. Throw poison arrows on a circle or throw a smoke bomb making it invisible.
  • Samhain rework ~> · It can now be summoned putting a Jack O' Lantern over a block of gold · Tameable using a single piece of Great Essence · Can now be healed using either small essences or a great essence when tamed · Gets happy when it's near a pumpkin · Now runs away from monsters
  • Gremlin rework ~> · Hp boost from 10 to 35 · Damage boost from 3 to 5.5 · Movement speed increased from 0.5 to 0.63 · Below half HP ~> · Spawns 3 ghastlings that will fly around the Gremlin. Until killed, it will become invulnerable
  • Added a new Ghost, Ghosty ~> · Dead on hurt · Pushes and hurts every player within a 1 block radius · Slow movement speed · Avoids sunlight. May spawn at a lower chance on plains · Passive ability ~> · Makes every monster within a 7 block radius invincible
  • Added a CONFIG file
  • Reworked the mod page. Added actual useful images
  • Fixed some spanish translation issues
  • Added a new lizard, Momma Lizzy
  • Added a new monster, Ghastling, used by Gremlins as temporal invulnerability (second phase only). Dead on hurt
  • Added an advancements tab
  • Added more armor sets: Witch, Polar, Shinobi and Skulk (with 5 different helmets, 4 skulk and 1 marbled)
  • Added a craft for every single armor piece that wasn't possible to obtain
  • Fixed an issue where some resource packs would override the creative mode tab icon background and appear with different colour tones
  • Decreased inventory tab color saturation
  • Changed the texture of the ratman eye for better in-game look
  • Added glow animation to the great essence item
  • Added mod's in-game description
  • Improved overral mod performance
  • Added some brightness to the starset particle
  • Fixed Eld Bomb swell animation not interpolating correctly
  • Fixed a case where Ratman reloading animation won't begin
  • Fixed a case where Ratman would sound like a skeleton
  • Added a lingering cloud when Eld Bomb explodes
  • Now drop rates work as they are intended. 15% for a small essence drop, 30% lizzy scale and 40% ratman eye. Drop rates can be modified in the config file
  • Readjusted Bad Patch and Eld bomb brain
  • Fixed Eld Bomb not spawning correctly
  • Reduced every entity spawn rate
  • Fixed a case where the armor passive effect status would remain when trading a piece of armor with another
  • Added full armor abilities to certain sets: Deepslate, Blaze
  • Samhain can now equip squire helmet
  • Name change from Strawhat helmet to Straw-Hat helmet
  • Now every piece of an armor with abilities indicates what ability it does offer, not just the helmet
  • Fixed criteria on the Squire set recipes
  • Changed some recipes
  • Added official translation files for selected countries (some translations may not be 100% accurate) · French · German · Japanese · Russian · Portuguese · Turkish · Chinese

Dependencies

Files

knightquest-1.3.0.jar(914.07 KiB) Primary Download

Project members

Xylonity

Member


Technical information

License
CC-BY-4.0
Client side
required
Server side
required
Project ID