Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
ccf0038 - Initial pass rewriting how the stored contents of QIO drives is done #6837. This is in preparation for 1.19 and does not support loading the data from old QIO drives
c678c4c - Remove stuff that was deprecated for removal and rename static capability helpers
e94d998 - Initial port to 1.19, it compiles but there are a few things that don't work correctly and the world doesn't load due to registry ordering issues
4d27966 - Fix a handful of issues, requires a custom forge build to actually get into game
1d5327d - Work on addressing various 1.19 related TODOs
a040492 - Make the majority of our registry id reading safer, and also make writing empty chemical stacks a bit more compact
7822e4a - Fix containers not being properly initialized
82b232e - Update forge so that the game can launch, update the dependencies that have updated, and rerun the datagenerator after writing a system to persist old caches
607bf9b - Re-enable biomes o plenty and byg datagen
595278d - Add recipes and tags relating to 1.19 and adjust dirt to clay recipe to have another step in between as dirt + water based on vanilla goes to mud
307dbc7 - Fix baby mobs mutating the experience reward when calculating what the reward is
984cca2 - Update baby stray's spawn restrictions to match the changes vanilla made to them
6fb2d39 - Fix a few issues and also datagen biome modifiers so that worldgen happens and baby mobs spawn
5d60f4b - Add motorized servo unit
6062309 - Update forge and deps, and re-enable some deps that have updated and add support for WTHIT now that jade has separated their api enough from hywla's
e9f75e7 - Datagenned Textures for existing pride Robit skins, also added more pride flags (#7512)
3fcebc3 - Switch from LogManager to Mojang's LogUtils
4b0d536 - Cleanup some things related to registry entry syncing
034e237 - Make getRegistryName helper final for our custom registry type objects
ef96387 - Minor cleanup and change the path of the visuals lang key and slightly generify the visuals too big one
c2c718e - Add an unlockable robit skin (#7517)
afb86f5 - Experiment and test using the structure modifier system and merge the baby spawn configs into the main additions' config now that things happens late enough to do so
03ceefc - Bump min forge version to 41.0.27 for use of structure modifiers and also update deps
0a7e42f - Only mark the tile's chunk dirty at most once per tick per tile while trying to save
6a6c421 - Add in some short circuit checks in FloatingLong for when interacting with zeros or in some cases ones
6df77e2 - Fix robit skin select sometimes selecting a different skin immediately as it is opened if the window overlaps where the button was clicked. Also slightly adjust baseplate of allay robit model to match
e272bba - Inline the remaining methods from spawn helper
1298e25 - Fix how evaporation multiblock cache's the solar capabilities in case an addon implements it and actually needs to fire invalidation and reduce duplicate neighbor updated checks
3d912ed - Bump min forge version to 41.0.28 and update to support the new fluid API
1b97f22 - Bump min forge version to 41.0.30 and make use of the new way to enchant stuff so that the mekasuit and the like behave better
67e51dc - New Crowdin updates (#7515)
4b48d0b - Improve how we calculate the input rate/last energy received for machines #7507
ca84255 - Ensure that mekanism's sub modules load after mekanism
b99b148 - Update deps and bump min forge version to 41.0.36 and fix both the jei integration and explicitly handle getOrDefault on config values where we call them earlier than the config is actually loaded due to vanilla needing values as we override the values later on, and the default is a reasonable enough value to give
ff44c4a - Remove unused faces that were causing warnings to be printed in the log for the robit allay skin
430ec27 - Skip looking for resource pack filters in datagen to remove lots of stacktraces from being printed
59c1cfd - Added advancements to Mekanism https://github.com/mekanism/Mekanism-Feature-Requests/issues/29 (#7470)
 
 Co-authored-by: Sara Freimer sara@freimer.com
0a0c432 - Minor cleanup to a couple data generators and add a recipe for cobwebs to string https://github.com/mekanism/Mekanism-Feature-Requests/issues/402
9887a69 - Make lower case boolean representation translatable
7608877 - Add a vibration game event for the seismic vibrator when it is actively running
725c376 - Lower base pitch of the beep sound effect #7522 and slightly refactor our sound datagenerator code
dd0609f - Make chunks loaded by the dimensional stabilizer fully tick so that crops in them can grow for purposes of keeping it running when using ethylene. Requires https://github.com/MinecraftForge/MinecraftForge/pull/8775
008f584 - Update forge so that our datagen can actually run again, and fix the qio drive array recipe being the wrong type and not validating the personal storage is empty and switch the personal storage advancement to checking against the tag
1babf0f - Restructure parts of our build script to further reduce duplicate code and also add sourceSets for use by gameTests. Also add two missing colons
d49a3b4 - Update deps, re-enable datagen for bop, and also re-enable flux networks integration compiling against the 1.18 flux networks
f16065c - Fix intellij run configs not working, due to where they expect the targets, by removing an old setting that seems to still work fine without it
6a61646 - Migrate from javax annotations to jetbrains annotations and remove our own custom NonNull annotation as now that forge ships with jetbrains annotations available we are able to safely use those in the API
44e9d09 - Streamline a few save itemstack to nbt calls
c7cd6c6 - Allow locking bins by sneak right clicking their front with an empty hand (#7526)
a66c29d - Added a canSeeSun ComputerMethod for the SNA (#7532)
b9889e7 - Fix having forgotten to add the pigment mixer to the blacklist of immovable blocks #7529
9e09cc4 - Fix electric pump not being able to fill completely when pumping and converting water into heavy water #7531
f883b79 - Update deps and bump min forge version to 41.0.60
d7521b9 - Gracefully handle blocks that don't support rotating #7540
db240af - Fix not exposing the radioactive waste barrel to CC #7543 and expose personal barrels, chests, security desks, and industrial alarms to CC for purposes of which direction they are facing
5fec09f - Add QoL decay timers to Geiger Counters and Dosimeters (#7544)
cfb6fd0 - Adjust to breaking rendering changes in forge and bumping min forge version to 41.0.91. Also update to use new RenderLevelStageEvent and use it to fix bolt rendering in fabulous
21e2e5e - Make use of some validation helpers that got exposed in ResourceLocation
afdd692 - Use safer handling for preventing calling client side only methods via FluidUtils#getRGBDurabilityForDisplay
a7c59d9 - Add a few helper constants to reduce object creation in places where a single reference will do
2981ffd - Address usage of a few deprecated methods
a4ca990 - Bump min forge version to 41.0.94 and account for breaking changes
cea95b3 - Bump min forge version to 41.0.96 to fix some bugs and remove reflection uses in some places
212873c - New Crowdin updates (#7518)
612c599 - Update deps to allow for running datagen again
6615138 - Fix induction cells exposing an energy capability #7552
287ea65 - Make it so pumps have to go through the block under them initially rather than being able to magically just pull from the side without having connected first via the bottom
9c05813 - New Crowdin updates (#7550)
1527ee4 - Bump version to 10.3.0
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
10.3.0.467Loaders
Game versions
1.19Downloads
125Publication date
July 15, 2022 at 3:48 PMPublisher
pupnewfster
Owner