Mekanism Tools

Mekanism Tools

Mod

Powerful tools and armor for Mekanism.

Client and server Equipment

114.1k downloads
80 followers
Created2 years ago
Updated11 days ago

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10.5.11.33

Changelog

514f619 - Improve performance of formulaic assemblicator:
 - Short circuit logic for checking if a stack is a valid ingredient for a given position
 - Stop checking as soon as we find if an item is a valid ingredient rather than finding all spots it is a valid ingredient for
 - Don't try to move items from the input to the crafting grid if nothing has changed since we last failed to do so
 - Only recalculate the recipe when it might have changed instead of in many situations
938a6ca - Move a large portion of repeated capability usage in tiles (such as auto eject) to using block capability caches to avoid having to lookup the chunks as often
20d45f3 - Allow the evap tower to render up to the very top to fix some rendering weirdness with valves
de8d80f - Fix z-fighting in ultimate fluid tanks that are very close to being empty
4f46ded - Skip some vararg creation of empty arrays
f597572 - New Crowdin updates (#8036)
3136f3e - More vararg creation skipping
9193e01 - Bump version to 10.5.11

Files

MekanismTools-1.20.4-10.5.11.33.jar(492.11 KiB) Primary Download

External resources



Project members

pupnewfster

Owner

Ridanisaurus

Artist

thiakil

Dev

CyanideX

rtist


Technical information

License
MIT
Client side
required
Server side
required
Project ID