Compatibility
Minecraft: Java Edition
1.16.5
1.15.2
Platforms
Forge
Supported environments
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Creators
Details
Licensed ARR
Published 3 years ago
Updated yesterday
Changelog
0.10.4
Abilities
- New jump logic based on how long the space key is held when jump stat increases are used.
- Does not affect the vanilla unboosted jump height.
- At the moment the most benefits from this go to minks (especially during Sulong) and certain Zoan transformations that have a higher than normal jump height.
- New pull mechanic for grab abilities
- During pulling or while grabbing certain abilities will become unusable (such as Kami-E or Future Sight)
Ope Ope no Mi
- ROOM
- New experimental visuals in the form of a sphere instead of blocks, should help with lag a bit too
- Lowered its charge time from 2s to 1s
- Lowered its cooldown to 1s minimum and 3s maximum
- However the charge time and cooldown are now affected by the user's HP and the size of the room
- The lower HP the user is the longer both the charge and cooldowns will be (2s for charge time and 3s for cooldown in the worst possible scenario)
- NOTE That it is enabled by default, however there is a config available to return the old behavior as this is still experimental and could negatively affect shaders or other effects we didn't test for.
- Shambles
- Lowered its cooldown from 5s to 2s
- Group alt mode will now work with more entities such as boats, physical projectiles, dropped items etc
- Counter Shock
- Will apply 2s of Dizzy on target
- Reduced its cooldown from 20s to 10s
- Injection Shot
- Increased the armor piercing to 50%
- Mes
- Will bypass haki blocking if the user's HP is higher than the target's and target's HP is below 15%
Gomu Gomu no Mi
- Gomu Gomu no Gatling
- When activating the user will now remain still
- Gear Second
- Reduced its maximum speed
Moku Moku no Mi
- White Pull
- Turned into a continuous ability, drags all nearby enemies affected with the "Smoke" effect while active
Yuki Yuki no Mi
- Fubuki
- Will now charge for a max of 5s, each second growing bigger, stronger, applying frostbite stacks and dealing damage
Brawler
- Spinning Brawl
- Radius for the AOE while spinning scales with the target's hitbox
Art of Weather
- All balls, Weather Egg, Gust Sword, Thunder lance, Thunderbolt and Thunderstorm tempos are now imbuable with haki
Rokushiki
- Soru
- Heavily reduced dash distance while in water
Cyborg
- Strong Right
- Increased its distance
- Coup de Boo
- Will poison all nearby enemies in a 5 block radius when used
- Southland Suplex
- New suplex move for cyborgs
- Doesn't require cola to use
Electro
- Sulong
- Will stay active throughout the entire night
- Increased the fall resistance buff while in this form
Haki
- Kenbunshoku Haki: Aura
- Updated the aura overlay on entities with a shader based aura, has some special effects like a blurred outline for better contrast and some subtle wobbling.
Items & Blocks
- Cola and Ultra Cola bottles will now return an empty bottle upon usage (either manually drinking it or automatically via the cola backpack)
- These empty bottles can be then refilled using sugar and their normal recipe
- New recipes got added so they will be visible in the crafting table as well once unlocked
UI
Ability Selection Menu
- New compactness option, contains three options:
- Spacious (default) - the current look of the list
- Compact - removes the space between abilities in the list
- Minimal - makes the ability icons smaller and removes more space between them
- New selection mode option, contains two options:
- Drag and Drop (default)
- allows equipping abilities by dragging them from the list and dropping them in the desired slot
- abilities can be moved from an already selected slot to another too
- for actually removing the ability either drop them somewhere else or right clicking them
- Keybind
- the old behavior, requires selecting a slot first and then the ability that goes in it
- while in this selection mode you can use your combat bar keybinds to select the slots assigned to them, skipping the need to click the slot, this can also be used to reassign abilities to a different slot
- removal is done as before by right clicking the slot with an already equipped ability in it
- Drag and Drop (default)
- New tooltip toggle option
- Toggles between showing tooltips or not showing them
- This will reverse the already existing of holding ALT to hide tooltips
- In simpler terms: while tooltips are shown you can hold ALT to temporarily hide tooltips, while tooltips are hidden you can hold ALT to show them
- These new options will be found in the top right corner of the menu
- In the bottom right corner there's a new "?" help menu which will detail how the current setup works when hovered.
- There's a new client config option to disable this new help menu
Mobs
- Big rework on how Marine/Pirate/Bandit NPCs spawn in world:
- spawning only when the chunks are generated and very rarely randomly, this is on top of all their previous checks such as spawning only during daytime
- they won't spawn anymore in the starting chunks where the player spawns
- due to these changes their min/max group sizes got adjusted as well so there will be more grunts per group
- they won't despawn when going too anymore, they'll just get unloaded and loaded back in when going near those chunks
- this does NOT affects Trainers and Traders, which will still despawn when going too far away, about 200 blocks away, from them except when they're name tagged
- Marine NPCs will no longer attack iron or snow golems (unless somehow attacked first by them)
- Marine NPCs will now attack pirates, revolutionaries or bandits entering their bases even if they do not have an active bounty issued
- Dugong Masters will now randomly spawn across deserts or beaches similarly to how trainers do based on a timer, on top of their natural spawns
- Improved the world spawns of trainers and traders for servers to spawn a number of them based on how many players there are on the server
- Whereas previously it would pick only a single player at random and spawn it for them
- Slight improved the thresholds at which enemies will stop targeting players
- Overall the thresholds are higher, but after around 8000 doriki and ~100 total haki exp even captains will ignore you
- Grunts on ships will no longer use cannons to hit players that are on the ship
- Ambushes will now have a bell sound played when starting, also offsetted the amount of captains spawning (meaning that captains will start spawning after a higher bounty)
Config
- New "Experimental Spheres" option under "System" tab
- Used for ROOM to replace the old block based approach with a new 3d rendered spheres approach
- New "Ability List Compactness", "Ability List Selection Mode" and "Ability List Show Tooltips" options under "UI" tab
- Used to actually save the compactness and selection settings of the ability list, can be changed either from the config itself or from the game
- Disabled "Minimum Doriki per Kill" config by default
- New "Enable Permissions" option under "System" tab
- Enables bukkit like permissions of the format
mineminenomi.category.node
, check below for a list of all currently available permissions and what they're doing - Option is disabled by default as it does override how certain checks are done and without a permission mod/plugin to handle them some features of the mod will not work as expected.
- Enables bukkit like permissions of the format
- Config options for open world NPC spawn chances: Grunt, Brute, Snipe, Captain, Pacifista
- 0-100 type of config, keep in mind this chance is not absolute, things such as biomes, time of day, Y position and other factors are taken into consideration!
Others
- Logic on how bounties get issued got updated to take into account how many players are online
- Swapped the
/abilityprotection new <size> <label>
arguments to/abilityprotection new <label> <size>
to be more in line with the other subcommands - Improved how random chance for fruits spawning from leaves works, should be more in line with player expectations now
- Added more splash texts
Permissions
- Bukkit style permissions finally added:
Permission | Effect | Notes |
---|---|---|
mineminenomi.command.removedf |
/removedf command on any online player |
- |
mineminenomi.command.removedf.self |
/removedf command on self only |
- |
mineminenomi.command.ability_protection |
unrestricted access to /ability_protection command |
- |
mineminenomi.command.check_fruits.list |
/check_fruits command only to check the fruits list |
- |
mineminenomi.command.check_fruits.history |
/check_fruits command only to check and/or export the history |
- |
mineminenomi.command.check_player |
/check_player command to check another player's stats |
- |
mineminenomi.command.issue_bounty |
/issue_bounty command |
Having this permission will bypass the requirements the command normally requires, doriki, marine rank. It will however not bypass the belly requirement for issuing the bounty! |
mineminenomi.command.ability |
unrestricted access to /ability command |
- |
mineminenomi.command.ability.reset_cooldown |
/ability reset_cooldown command only to reset the cooldowns of any online player |
- |
mineminenomi.command.belly |
unrestricted access to /belly command |
- |
mineminenomi.command.extol |
unrestricted access to /extol command |
- |
mineminenomi.command.bounty |
unrestricted access to /bounty command |
- |
mineminenomi.command.doriki |
unrestricted access to /doriki command |
- |
mineminenomi.command.hakiexp |
unrestricted access to /hakiexp command |
- |
mineminenomi.command.loyalty |
unrestricted access to /loyalty command |
- |
mineminenomi.command.quest |
unrestricted access to /quest command |
- |
mineminenomi.command.challenge |
unrestricted access to /challenge command |
- |
mineminenomi.item.buster_call |
allows the initiation of a buster call | Having this permission will bypass the Admiral rank or above requirement to start the buster call! |
- The new
Enable Permissions
config option MUST be enabled on the server for these permissions to be checked, otherwise the vanilla permission system (1-4 roles) is used. - More permissions for other mod features might become available over time depending on feedback and needs.
- WARNING This feature is extremely new and untested, expect errors and don't rely on it 100% yet, but do report any bugs or inconsistencies you encounter.
Fixes
Abilities
- Fixed the cola gauge not properly updating when drinking cola bottles
- Fixed the cola backpack consuming cola bottles even if the obtained amount was far above the maximum allowed, thus wasting cola
- Fixed an infinite crash caused by return logia effects when both players were specific logias that dealt damage from their return effect
- Fixed abilities not hurting the ender dragon
- Art of Weather's Thunderstorm Tempo will now correctly hit target under the cloud (instead of only those under the user's Y position)
- Fixed Jujika's projectile setting blocks on fire inside ability protections
- Fixed a bug when Volt Amaru was equipped causing hitting enemies with swords to deal 1 damage or crash (depending on your luck)
- Fixed an exploit where taking the doll of a marine with
/gorogue
enabled would result in the doll being unbreakable after disabling/gorogue
- Fixed Nikyu Nikyu no Mi's Puni ability not always working correctly and sometimes causing projectiles to instantly kill the user
- Fixedish a bug where damage dealt to bodies spawned by out of body abilities (such as Horu's Yutai Ridatsu) was not properly sent to the owner
- Fixed Empty Hands passive not stacking items properly
- Fixed dash abilities not scaling with zoan transformations
- Fixed Takedown Kick getting removed after dying without possibility of obtaining it back
- Improved the accuracy of Yomi Yomi no Mi's water running passive
- Fixed a visual issue where entities knocked down by Haoshoku Haki would just get up and sit straight (while still being stunned)
Others
- Fixed the Mink subrace selection not being saved when moving on a different category in the character creator menu
- Fixed bounty hunters being able to steal from marine bases without their loyalty lowering
- Fixed a duping exploit caused by using the ender chest during a challenge
- Fixed a bug where entering a Standard challenge with Yami and eating a 2nd fruit during the challenge would result in the 2nd fruit being removed after exiting the challenge
- This also had a 2nd effect if OFPW was active, as the item would get lost and fruit removed, but it wouldn't be put back into circulation at all causing it to get stuck in a "IN_USE" state
- Lots of text so, tl;dr the intended behavior right now is, if you eat a fruit during a challenge, the fruit will stay with you even after the challenge is done
- Fixed a crash when Create schematics were used
- Fixed a bug where wanted posters (either from packages or via
/getwantedposter
command) would spawn as if expired - Also related with wanted posters fixed crew jolly rogers not showing up on them
- Fixed a bug where Lapahns, Bananawanis and Humandrills would randomly start attacking entities of the same type without reason
- Fixed the headshot mod incompatibility
- Fixed a bug where quest objectives would not be locked after completion, resulting in them sometimes resetting (most notably with kill X in Y seconds type of objectives)
- Fixed ability protections and challenge arena skybox not rendering when graphic settings were set to Fabulous!
- Fixed a bug with quests where storing items in chests would not decrease the progress of the quest
- Fixed Blue Goro config sometimes showing some fruits as a blue goro goro no mi while Randomized Fruits config is enabled
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
0.10.4Loaders
Game versions
1.16.5Downloads
210Publication date
December 20, 2024 at 6:15 PMPublisher
Wynd
Owner