Mine Mine no Mi

Mine Mine no Mi

Mod

An adventure focused mod inspired by the One Piece manga

Client and server AdventureEquipmentWorld Generation

43.6k downloads
73 followers
Created3 years ago
Updated9 months ago

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Mine Mine no Mi - 1.16.5 - 0.9.1

Changelog

0.9.1

Abilities

  • Darkness and Suna's Sand blocks will now do more indepth checks if the player can stand on them or not

Config

  • New "Force Selection" option
    • Opens the race, faction, fighting style menu upon joining the world if they're not already selected (false by default)

Others

  • Players will respawn at max health after death now
  • Made COMBINED the new default for Haoshoku Haki Unlock Logic config option

Fixes

Abilities

  • Cola Overdrive will correctly remove cola now
  • Fixed Awase Baori's bars not connecting
  • Fixed Punk Corna Dio's bull not having a texture
  • Fixed Punk Corna Dio not dashing / hitting anything in its path
  • Fixed Shi shishi sonson still working if dropping your sword mid charging
  • Fixed Sables not lifting any entities / blocks in air
  • Fixed an issue where using /removedf while having Spring Hopper active would result in the jump boost getting stuck
  • Fixed Coup de Vent not sending enemies flying
  • Fixed Hakai Ho crashing when hitting multiple targets with the explosion
  • Fixed Pain being usable without having Pain Repel ability unlocked
  • Passives will no longer work while in Spectator mode
  • Magu Magu no Mi's abilities will no longer replace Ancient Debris and Netherite blocks
  • Fixed Gomu abilities not being able to hit Goro users
  • Fixed Item Abilities needing both main and off hands empty in order to be used
  • Fixed couple of death messages not being correctly written down

Config

  • Fixed the COMBINED option of "Haoshoku Haki Unlock Logic" not unlocking it if the user was born with it
  • Fixed Haoshoku Haki not changing its color based on the client's config in multiplayer
  • Fixed Devil Fruits not getting their status updated to LOST when thrown in fire for "One Fruit per World" config
  • Fixed a bug where Devil Fruits would disappear (without update) when shift right clicked into a chest, now they drop when the chest is closed
  • Fixed a crash that would happen when the client's config wouldn't match the server's config on the "Ability Bars" config option
  • Fixed fruits not being correctly represented in the encyclopedia on servers with "Randomized Fruits" enabled (Note: Fruits already registered in the encyclopedia will still be displayed wrongly due to how they got saved)

Others

  • Lowered the number of npcs spawning in the open world (less of a fix per se but it might help with the lag)
  • Fixed a rare crash that occurs when certain mod NPCs (most commonly the Brutes) would kill their target
  • Fixed a bug where Vivre Cards would not rotate correctly towards their target
  • Fixed a bug where players would be unable to pick up Vivre Cards from the ground while in creative
  • Fixed the Color Palette item stacking
  • Fixed being able to dye mod clothes that have no color variations
  • Fixed the 1st Sniper Trial having an unlocalized objective
  • Fixed Fighting Fish's attack range, for real this time
  • Fixed mod enemies giving over 2k bounty per kill
  • Fixed a potential crash occurring with "Cure X effect" objectives

Files

mine-mine-no-mi-1.16.5-0.9.1.jar(15.92 MiB) Primary Download

External resources



Project members

Wynd

Owner


Technical information

License
ARR
Client side
required
Server side
required
Project ID