Compatibility
Minecraft: Java Edition
1.21–1.21.3
1.20.6
1.20.4
1.20–1.20.2
1.19.4
1.19.2
1.18.1–1.18.2
Platforms
Fabric
Supported environments
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
Licensed LGPL-3.0-or-later
Published last year
Updated last week
Changelog
Modern UI 3.11.1.4
NeoForge Extension 1.21.1
- Add ExtendedGuiGraphics that allows other mods to draw rounded rectangles in vanilla-based GUI
- Vanilla blur now follow vanilla menu blurriness option
- Add emoji shortcode suggestions
- Fix lifecycle bug, improve UI slider
- Fix game loading complete sound "DING" not working
- Fix tooltip title break not showing up on certain GPUs
- Update to Emoji 16.0
- Fix startup crash on dedicated server
- Fix crash in PojavLauncher
- Change the first font loading behavior to ensure bundled fonts are loaded
- Some other fixes, improvements and optimizations
Forge Extension 1.21.1
- Equivalent to NeoForge version
Fabric Extension 1.21.1
- Functionally equivalent to NeoForge version
Modern Text Engine 1.21.1
- Improve experience level rendering
- Optimize white texture and text effect rendering
- No longer register fonts in minecraft namespace
- Use
"font":"modernui:jetbrains-mono-medium"
to change font
- Use
- Set max allowed value for minPixelDensityForSDF to 10
- Use point sampling for A8 atlas by default as an optimization
- We prefer computeDeviceFontSize and allowSDFTextIn2D, if some mods use
RenderSystem.getModelViewMatrix()
to scale, or either of the above two options is false, or Shaders are active, you can set linearSamplingA8Atlas to true to get better quality
- We prefer computeDeviceFontSize and allowSDFTextIn2D, if some mods use
- Align text shadow to pixel grid to improve rendering, change default shadow offset to 0.5
- Further improve text rendering quality at any scale (such as for Mekanism, JourneyMap), you can disable this by setting computeDeviceFontSize to false
- Rework obfuscated char rendering, improve quality, balance performance and compatibility
- Fix a bug in handling hover and click events with styleAtWidth() (which can cause single char after SPACE char not clickable)
- Fix font index is not unsigned during layout
- Always create 256x256 font texture for bitmap font when using dedicated texture
- Use 32-bit int for bearing X and bearing Y, allow large metrics for bitmap fonts
Core Framework
- Allow to use MENU key to open/close context menu
- Add option to create mutable Bitmap from encoded data
- Add method to explicitly release Shader
- Add method to clear a rectangle of Bitmap to some color
- Add a number of methods to access/convert pixels in bulk
- Add Bitmap.getColor4f() and Bitmap.setColor4f() to access pixel value at high precision
- Add Bitmap.setFormat() and Bitmap.setPremultiplied() to reinterpret existing pixel data with a new type
- Add a large number of pixel formats for Bitmap, and add methods for converting between different pixel formats, these new formats can also be used to create textures
- Add density for Image, allowing it to be scaled in ImageDrawable/ImageView/ImageSpan
- Replace some copy-on-read list with copy-on-write list
- Disable default scroll bar for AbsListView
- Not force skipping OpenGL error checks, always print GLCaps
- Add fallback method to compute font metrics
- Add method to create Bitmap by wrapping an existing address
- Remove dimension restriction on Bitmap creation
- Temporarily fix lifecycle never reaches RESUME state
- Many other optimizations and internal changes
Core Framework - Kotlin Extension
- No changes
Markdown Extension
- No changes
Arc3D Graphics Engine
- Change Shader and ColorFilter to sealed interface (and RefCounted)
- Add Pixmap.clear() to clear a rectangle of pixels
- Add low precision pixel load function
- Add half float support
- Add 16-bit per channel pixel format conversion
- Optimize pixel ops and loops
- Refactor color types and optimize pixel format conversion
- Rename rowStride to rowBytes, limit rowBytes to Int32.Max
- Add method for access/convert pixels in bulk
- Engine
- Update the initialization of image format capabilities
- Improve caps dump
- Add named methods to Swizzle
- OpenGL backend
- Workaround Intel driver bug that causes rendering broken
- Improve GLCaps initialization
- Some other internal changes
- Shader Compiler
- Add initializer list grammar
- Add vertex_id and instance_id builtin for OpenGL
- Update SPIR-V generator for sampler operations
- Add array stride decoration for all supported types for type matching
- Update descriptor set validation
- Initially add switch statement parsing
- Tons of updates on SPIR-V code generator, SPIR-V generation is now basically functional, but not yet used in production
- Add struct declaration grammar
- Add scoped block grammar
- Granite Renderer
- Add workaround when there is no clamp_to_border support
- Split up universal blend shader snippet
- Vulkan backend
- Add full method to create VulkanImage
- Refactor some class structures
- Add VulkanImageView
- Add VulkanMemoryAllocator to allocate memory for images/buffers
- Some other internal changes
- Some other internal changes
Files
Metadata
Release channel
ReleaseVersion number
3.11.1.4Loaders
Game versions
1.21–1.21.1Downloads
485Publication date
December 9, 2024 at 4:05 PMPublisher
BloCamLimb
Owner