Compatibility
Minecraft: Java Edition
1.12.2
Platforms
Forge
Supported environments
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Details
Licensed CC-BY-SA-4.0
Published last year
Updated last week
Changelog
Since version 2.4.5f, fasterxml-jackson-2.12.x
andjoml-1.10.5
no longer need to be downloaded separately
We have removed the prototype content pack and replaced it with the simplepart pack. Similar to Flan's Simple Parts Pack, it serves as a required prerequisite. We have deleted most of the guns and armor, retaining only the sound effects and aiming overlays to ensure there are no issues.
Due to numerous version updates, I have collapsed the previous update logs.
Version 2.4.5f-fix2
Spoiler
### Enhancements in Launcher-Type Weapon Logic: The following parameters are now fully effective:Gun Parameters:
"bulletSpread": 4
"accuracySneakFactor": 0.8
"accuracyCrawlFactor": 0.6
"accuracyAimFactor": 0.05
"recoilCrawlYawFactor": 0.9
"recoilCrawlPitchFactor": 0.6
Bullet Parameters:
"impactDamage": 10
"projectileVelocity": 4
"explosionStrength": 6.0
"gravity": -0.01
"isSmoke": true
"isExplosion": true
"damageWorld": false
Parameter Descriptions:
impactDamage
: Damage dealt to an entity upon impact.projectileVelocity
: Speed at which the projectile is launched.explosionStrength
: Strength of the explosion caused by the projectile (integer).gravity
:Downward speed of the projectile.isSmoke
: Whether the projectile leaves a smoke trail.isExplosion
: Whether the projectile explodes.damageWorld
: Whether the explosion caused by the projectile damages the world.
New Tactical Feature Toggle Options:
{
"lean": {
"enable": true,
"autoHold": false,
"mouseCorrection": true,
"withGunsOnly": false
},
"slide": {
"enable": true,
"maxForce": 1.0
},
"sit": {
"enable": true,
"autoHold": true
},
"crawl": {
"enable": true,
"sprintCancel": true
},
"version": "1.0.0f"
}
Bug Fixes
- Fixed the issue where tactical action parameters were not effective.
- Fixed the issue where block attenuation curves were enabled by default.
- Fixed the issue where arms were visible in the scope.
Overhauls
- The modification interface can now only be opened in the
default
/defaultEmpty
state.
Version 2.4.6
Enhancements in Weapon and Animation Logic:
New Features:
-
Custom Sprint Blending Node: Added a customizable node for sprint state transitions.
-
Aiming Fire Animations: Introduced the following animations for aiming and firing:
preFireADS
fireADS
fireLastADS
postFireADS
postFireADSEmpty
-
Laser Attachment: Added a new attachment type
laser
:Render Parameters:
{ "laserColor": [1.0, 0.0, 0.0], "laserAlpha": 1.0, "maxDistance": 100, "dotSize": 2.0 }
laserColor
: RGB values for the laser's color.laserAlpha
: Transparency level of the laser.maxDistance
: Maximum effective range of the laser beam.dotSize
: Size of the laser dot.
Attachment Parameters:
{ "accuracyFactor": 1.0, "aimSpeedFactor": 1.0, "recoilPitchFactor": 1.0, "recoilYawFactor": 1.0 }
accuracyFactor
: Influence of the laser on weapon accuracy.aimSpeedFactor
: Impact of the laser on aiming speed.recoilPitchFactor
: Reduction in vertical recoil due to the laser.recoilYawFactor
: Reduction in horizontal recoil due to the laser.
Parameter Descriptions:
- Reticle Scaling Parameters:
fovZoomStage
: Discrete zoom levels supported by the reticle.fovZoomMin
: Minimum zoom level for continuous scaling.fovZoomMax
: Maximum zoom level for continuous scaling.- Note: When
fovZoomMin
andfovZoomMax
are present,fovZoomStage
will be ignored, enabling continuous (seamless) zoom functionality. - Example configuration:
{ "fovZoomStage": [4.0, 8.0], "fovZoomMin": 4.0, "fovZoomMax": 8.0 }
Improvements:
- Camera Shake Logic: Now influenced by lateral recoil.
- Linear Model Parameter Adjustment: Smoothed parameter changes.
- Adaptive Reticle Scaling:
- Reticles now scale proportionally across resolutions.
- Removed defocusing effects.
- Supported seamless zoom transitions.
- Gun Hold Length: Added a parameter to account for weapon length.
- Projectile Trails: Introduced static caching for performance improvement.
Bug Fixes:
- Resolved an issue causing desynchronized shell ejection effects in multiplayer.
- Fixed tactical action-related armor misalignment.
- Corrected errors with sprint parameters.
- Addressed conflicts between first-person camera animations and third-person weapon interactions.
- Enhanced GL compatibility for
LittleTiles
.
Forge Update:
- Upgraded Forge version to
2860
. Previous version2855
remains supported.
Files
Metadata
Release channel
ReleaseVersion number
2.4.6fLoaders
Game versions
1.12.2Downloads
573Publication date
December 16, 2024 at 9:43 AMPublisher
SIZStan
Owner