Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
Information
The version NeMuelch-1.5.0 has been skipped in the public releases. Too many bugs have been found and the fixes have been put into this version.
Starting with this release the Dehydration fabric mod version 1.2.8 is needed!
Content
New status effects
- Shielding Skin [positive]
Protects entity (similiar to players using a Shield)
- Levitating absolution [positive]
Disables gravity, pushes entity slowly into the air and adds Shielding Skin effect. (basically an upgrade to the levittation effect)
- Plaything of the unseen entity [negative]
Kicks entity into the air and damages them. Kick damage won't kill, but fal damage can deliver the final blow. After the end of the effect the entity gets the slow falling effect so that they can find a way to land safely.
New and reworked Items
- Fortified Shield Item
Bad view behind the shield, but can, as a secondary function, cast positive effects for nearby players. Use the secondary function with sneak + rightclick. The secondary function puts the shield into a cooldown!
- Portable Barrel Item
Made for storing and transporting a big amount of water. This item is put on the Chestplate slot and makes the player stagger (Nausea effect), if it is in a filled status put into the inventory instead of the chestplate slot. In addition it stores the water quality (Dehydration fabric mod). To fill this item, carry it on the Chestplate slot and use either a (Water) Bucket Item (5 water points + allways dirty quality) or with Leather Flasks (water points and quality depending on the Leather Flask). To empty the Item use an empty Bucket or empty leather Flask (water quality will be taken from the Portable Barrel item!).
- Radiatum cane
No function yet, but sound and animation. You can still craft it with an Amethyst Shard using the Pest cane station.
- Call of Agony
New Rune item series (Prototype). Applies the Wither effect and Levitating Absolution Effekt on the caster. Nearby entities have a 20% chance to get the Plaything of the unseen entity effect. In all of the otther cases they will be simply pushed back.
- Reworked vanilla items
- Stick: rightclick on a torch -> Stick will be turned into a torch
- Torch: right click on the top side of an "un-lit" campfire -> removes torches and ignites the campfire
- Glove item
Shows hit count in Tooltips and rings a Bell sound with a short Nausea and Blindness effect if the hit count exceeded a specific amount.
- Ominous Heart item
Plays a thumbing sound while placed in a player's inventory.
- Paintings
Three new paintings (Maps of "Enklave", "Bestienbucht" and "Grüntal")
Mixins
- New - BucketItemMixin
Compatibility for Portable Barrel item.
- New - StickItemMixin
Compatibility for reworked vanilla Items.
- New - CampfireBlockMixin
Compatibility for reworked vanilla Items.
- New - LivingEntityMixin
Compatibility for Fortified Shield Item.
- New - MinecraftClientMixin
Blocks the player inventory, if they are flying and are in a flying state (e.g. Elytra flight).
- Add - PlayerEntityMixin
New methods to apply the correct damage to the Fortified Shield Item
- New - ProtectionEnchantmentMixin
Dynamically caps the maximum level of the Protection Enchantment.
New and reworked Config entries
- campfireUtilities - (functionality for stick, torch and campfire utilities)
- trainingGloveMaxHits - (specifies the hit count for when the effects are applied)
- ominousHeartVolume & ominousHeartPitch
- portableBarrelMaxFill - (maximum capacity)
- protectionEnchantmentLevelCap - (cap of the maximum Protection enchantment)
- blockPlayerInventoryWhenFlying - (blocks the player inventory while flying with Elytras for example)
Experimental content
- Iron Scaffolding Block (has bugs)
- Rope Winch Block (is still in prototype phase)
Files
Metadata
Release channel
ReleaseVersion number
1.5.1Loaders
Game versions
1.18.2Downloads
48Publication date
January 3, 2023 at 1:38 AMPublisher
ShiroJR
Owner