Changelog
Added
- 4 worldgen performance optimisations
ChainedBlockSource#sample
(replace an enhanced for loop with afori
loop for faster blockstate sampling)Chunk#populateBiomes
(multithread biome population)NoiseChunkGenerator#populateNoise
(set blockstates directly in the palette storage)NoiseChunkGenerator#populateNoise
(replace an enhanced for loop with afori
loop for faster chunk unlocking)
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Steveplays
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LGPL-3.0-only
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