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Oceanic Expanse 1.0.5

Changelog

Overhauled Trident Drowned + Big Fixes

+ Trident Drowned AI has been slightly enhanced
   - Removed the 'Free Instant Throw' they get
   + Added Arm Animations
   + Changed the timing to be closer to vanilla drowned throw times
   + Trident Drowned do not forget their target if the target exits water
+ Fixed drowned special headgear not rotating with the head properly
+ Fixed drowned with lowered arms not swinging when attacking

+ Fixed coconut saplings disappearing when they can't grow
+ Fixed Coconut Tree stumps/roots replacing surrounding blocks
+ Fixed the Conduit not working when Fluidlogged API is installed
   + Conduit properly waterlogs, rendering correctly
   + Now the Conduit works with any water plants from Oceanic Expanse nearby
   ~ This is a temportary fix, in the future I'll try to get Fluidlogged Blocks to work aswell

+ Changed the BlockFaceShape of the Conduit to Undefined
   ~ Stops buttons and levers from being placed on it

+ Added Conduit to the Fluidlogged Whitelist
+ Added Underwater Torches to the Fluidlogged Whitelistlist

Files

OceanicExpanse-1.0.5.jar(4.42 MiB) Primary Download

Project members

SirSquidly

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID