Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
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NEW: Boost performance by only rendering special tile entities once instead of twice per frame (e.g beacons)
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NEW: Boost performance by unloading tile entities quicker
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NEW: Boost performance by optimizing adding normals to vertex formats
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NEW: Boost performance by reducing allocations in EnumFacing
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NEW: Fix vanilla log spam with Util class
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NEW: Fix vanilla texture manager memory leak
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NEW: Fix vanilla enchantment memory leak
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NEW: Fix vanilla server list from buffering
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NEW: Fix vanilla light initializing too early
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NEW: Fix vanilla bug where invalid tile entities try to render
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NEW: Fix vanilla bug where entities don't render at certain camera angles below Y=0 and above Y=255
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NEW: Fix vanilla bug where spaces are not trimmed in server address fields
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NEW: Fix vanilla bug where the pumpkin overlay shows in spectator mode
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NEW: Decrease startup time significantly by computing part of FML mod loading asynchronously
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NEW: Decrease startup time by replacing unnecessary regexes during mod loading
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NEW: Decrease startup time by skipping first baking in ModelLoader
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NEW: Boost performance by switching some Forge internals over to FastUtil
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NEW: Boost performance by improving insertion into Forge's inventory wrappers
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NEW: Boost performance of Forge's block state implementation
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NEW: Add micro-optimization in the FML registry
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NEW: Reduce memory usage of Forge model transformations
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NEW: Fix OBJModel-related Forge memory leaks
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NEW: Fix Forge bug by skipping fatal models
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NEW: "Entrypoint Caching" feature
- Cache Forge mod entry points, improving startup time as Forge no longer needs to walk through every class to find the @Mod annotation.
- This will only work after your second launch with PolyPatcher 1.10.0, because it needs to cache this data first.
- This decreases startup time significantly
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NEW: Compact LUT Tables / Fast Math (replaces BetterFPS / OptiFine Fast Math)
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NEW: Add toggle for cacti in "1.12 Farm Selection Boxes"
- This fixes cacti farming in SkyBlock.
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NEW: New experimental option to improve head rendering by removing black pixels ("Improved Skin Rendering")
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NEW: Add "Background to Book GUI"
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NEW: Add "Flying FOV" to "FOV Modifier"
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MISC: Add toggle for "Vanilla Held Item Lighting"
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MISC: Add deprecation info and descriptions in Deprecated category to clarify why features are removed
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FIX: Fix compatibility with CensoredASM
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FIX: Remove item cull face mixin in 1.12
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FIX: Make "Resource Exploit Fix" not do any extra validation other than detecting the exploit
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FIX: Remove "Disable Unpickable Grounded Arrows" (the option never worked)
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FIX: Fix "Compact Chat" scrolling
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FIX: Fix entity outline compatibility with "Entity Culling"
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FIX: Fix "HUDCaching" issues with vignette and crosshair color
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FIX: Make "Tile Entity Render Distance" depend on the toggle
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FIX: Fix "FOV Modifier" with high speed or slowness