Pixelmon

Pixelmon

Mod

Pixelmon adds many aspects of the Pokémon into Minecraft, including the Pokémon themselves, battling, trading, and breeding. Pixelmon also includes an assortment of new items, including prominent items like Poké Balls and TMs, new resources like bauxite ore and Apricorns, and new decorative blocks like chairs and clocks.

Client and server AdventureDecorationWorld Generation

409.8k downloads
169 followers
Created2 years ago
Updated18 days ago

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Pixelmon 9.2.6

Changelog

"1.20.2 (Alpha 6)"

  • The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
  • The minimum Forge version for this update is 48.1.0 and is required for a Pixelmon client to run.
  • Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

  • Added a new palette format to all palette-driven data.
  • Adds the partyFaintRespawn gamerule (disabled by default, and can be edited from the World Creation singleplayer screen):
    • When this is enabled players will be teleported back to their last respawn point when they have 0 battle capable pokemon remaining in their party.
    • If keepInventory gamerule is disabled the player will drop the items in their inventory.
    • This will not apply for players in creative.
    • This will not apply for players with a temporary mode party.
  • Added a button to the Discord Rich Presence allowing people to join the Pixelmon Discord.
  • Added support for servers to add a button to a link of their choosing in the rich presence under config.yml:server-discord, discord-invite and server-name, defaulting to blank - if the invite is invalid, the button will not show.
  • Added the Pumkin, Drash, Eggant, Strib, Nutpea, Ginema, Kuo, Yago, Touga, Niniku, and Topo berries to the creative menu.
  • Added bone mode debug [F3+'], showing both bones on Pokémon models and their name.
  • Added sphere model for bone display.
  • Added elf palette option to Christmas ball logic!
  • Adds tags for pulse, bite, bullet, dance, explosive, powder, punch, slicing, and wind moves.

Pokémon:

  • Added Flutter Mane.
  • Added Capsakid.
  • Added Scovillain.
  • Added Flittle.
  • Added Espathra.

Cosmetic Palettes:

  • Added 'Christmas' Pichu.
  • Added 'Elf' Pichu.
  • Added 'Christmas' Pikachu.
  • Added 'Elf' Pikachu.
  • Added 'Christmas' Raichu.
  • Added 'Elf' Raichu.
  • Added 'Christmas' Dratini.
  • Added 'Elf' Dratini.
  • Added 'Christmas' Dragonair.
  • Added 'Elf' Dragonair.
  • Added 'Christmas' Dragonite.
  • Added 'Elf' Dragonite.
  • Added 'Christmas' Munchlax.
  • Added 'Elf' Munchlax.
  • Added 'Christmas' Snorlax.
  • Added 'Elf' Snorlax.
  • Added 'Christmas' Pawmi.
  • Added 'Elf' Pawmi.
  • Added 'Christmas' Pawmo.
  • Added 'Elf' Pawmo.
  • Added 'Christmas' Pawmot.
  • Added 'Elf' Pawmot.
  • Added 'Christmas' Iron Leaves.
  • Added 'Elf' Iron Leaves.
  • Added 'Christmas' Slitherwing.
  • Added 'Elf' Slitherwing.
  • Added 'Christmas' Mew.
  • Added 'Elf' Mew.

Structures:

  • Added Water Town in Oceans, our most involved town yet!
  • Added Water Gym structure.
  • Added Water Town structures: Gym, Town Center, PokeCenter, PokeMart, Blacksmith, Church, Lighthouse A and B, House A-D, Kelp Farm a and B, Pier A-G, Fallback A-E, Deco A-H, Clutter A-T and Buoy A-C.
  • Added Water Gym Trainers to Water Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.
  • Added Swift Boat in Oceans.
  • Added Yacht Boat in Oceans.
  • Updated Fishing Boat, Magikarp Boat, Sail Boat and Submarine in Oceans.
  • Updated land Arc Chalice structure in Extreme Hills.
  • Updated Pumpkin House rarity for rarer, less common spawns.

Moves, Items and Abilities:

► Click to view all tests
- Added tests for Damp ability.
- Added tests for Dancer ability.
- Added tests for Dazzling ability.
- Added tests for Delta Stream ability.
- Added tests for Disguise ability.
- Added tests for Zen Mode ability.
- Added tests for Wind Rider ability.
- Added tests for Wonder Guard ability.
- Added tests for Wandering Spirit ability.
- Added tests for Victory Star ability.
- Added tests for Aftermath ability.
- Added tests for Anger Point ability.
- Added tests for Arena Trap ability.
- Added tests for Battle Armor ability.
- Added tests for Berserk ability.
- Added tests for Cheek Pouch ability.
- Added tests for Clear Body ability.
- Added tests for Cloud Nine ability.
- Added tests for Color Change ability.
- Added tests for Comatose ability.
- Added tests for Contrary ability.
- Added tests for Cursed Body ability.
- Added tests for Magic Guard ability.
- Added tests for Magician ability.
- Added tests for Intimidate ability.
- Added tests for Shields Down ability.
- Added tests for Simple ability.
- Added tests for Slow Start ability.
- Added tests for Contrary ability and Z-moves.
- Added tests for Intrepid Sword ability.
- Added tests for Liquid Ooze ability.
- Added tests for Magic Bounce ability.
- Added tests for Lightning Rod ability.
- Added tests for Desolate Land ability.
- Added tests for Dry Skin ability.
- Added tests for Emergency Exit ability.
- Added tests for Flash Fire ability.
- Added tests for Frisk ability.
- Added tests for Gluttony ability.
- Added tests for Guard Dog ability.
- Added tests for Immunity ability.
- Added tests for Neutralizing Gas ability.
- Added tests for Storm Drain ability.
- Added tests for Sturdy ability.
- Added tests for Suction Cups ability.
- Added tests for Sturdy ability.
- Added tests for Sword of Ruin ability.
- Added tests for Synchronize ability.
- Added tests for ScreenCleaner ability.
- Added tests for SapSipper ability.
- Added tests for Aromatherapy ability.
- Added tests for HealBell ability.
- Added tests for MagnetPull ability.
- Added tests for Moxie ability.
- Added tests for MultiScale ability.
- Added tests for Mummy ability.
- Added tests for Natural Cure ability.
- Added tests for Own Tempo ability.
- Added tests for Pastel Veil ability.
- Added tests for Pick Pocket ability.
- Added tests for Prankster ability.
- Added tests for Primordeal Sea ability.
- Added tests for Protosynthesis ability.
- Added tests for Ripen ability.
- Added tests for Rock Head ability.
- Added tests for Rough Skin ability.
- Added tests for SheerForce ability.
- Added tests for SereneGrace ability.
- Added tests for ShieldDust ability.
- Added tests for PoisonTouch ability.
- Added tests for ShellArmor ability.
- Added tests for ShadowTag ability.
- Added tests for Opportunist ability.
- Added tests for Glaive Rush move.
- Added tests for U-Turn move.
- Added tests for Acupressure move.
- Added tests for After You move.
- Added tests for Assurance move.
- Added tests for Aura Wheel move.
- Added tests for Baton Pass move.
- Added tests for Belch move.
- Added tests for Bide move.
- Added tests for Boomburst move.
- Added tests for Brick Break move.
- Added tests for Sky Drop move.
- Added tests for Follow Me move.
- Added tests for Weakness Policy held item.
- Added tests for White Herb held item.
- Added tests for Sitrus Berry held item.
- Added tests for Shell Bell held item.
- Added tests for Shed Shell held item.

Spawning:

  • Added Flutter Mane to Small End Islands
  • Added Capsakid to Arid and Mesas during the Day. Added chance to spawn with a group of Capsakid.
  • Added Scovillain to Arid and Mesas during the Day.
  • Added Flittle to Savannas and Arid during the Day. Added chance to spawn with a group of Flittle.
  • Added Espathra to Savannas and Arid during Day.
  • Added Taiga, Old Growth Pine Taiga, and Old Growth Spruce Taiga to all forest spawning biome types.

Datapack:

  • Updated PCs to only drop when mined with a Silk Touch pickaxe.
  • Added a new palette format to all palette-driven data. Datapacks prior to 9.2.6 will fail to load as a result of the new formatting and optimizations. To convert your datapack, please use our converter.
  • Added & implemented the "infinite" model locator officially retiring "DUAL_MODEL", "DUAL_MODEL_TEX" (etc) model factories.
► Example of Missing No's new palette format
          "palettes": [
            {
              "name": "none",
              "sprite": "pixelmon:pokemon/000_missingno/all/base/none/sprite.png",
              "models": [
                {
                  "model_predicate": {
                    "type": "pixelmon:always"
                  },
                  "models": [
                    {
                      "model": "pixelmon:pokemon/000_missingno/all/base/none/model.pqc",
                      "texture": "pixelmon:pokemon/000_missingno/all/base/none/texture.png"
                    }
                  ]
                }
              ]
  • Added scaling to model data so we can scale individual attachments on palettes (and also preparation for removal of PQC).
► Example of attachment scaling
                          "model": {
                            "model": "pixelmon:hat/hat.pqc",
                            "texture": "pixelmon:hat/texture.png",
                            "scale": 0.9,
                            "offsets": [
                              0.0, 0.8, 0.8
                            ]
                          }
  • Added axis-based scaling for all dimensions along X, Y and Z (example, "scale": [2.0, 1.0, 1.0]).
► Example of axis-based scaling
                          "model": {
                            "model": "pixelmon:hat/hat.pqc",
                            "texture": "pixelmon:hat/texture.png",
                            "scale": [2.0, 1.0, 1.0],
                            "offsets": [
                              0.0, 0.8, 0.8
                            ]
                          }
  • Added support for attaching models to other models via bone anchor points. For an in-use example, see the 'Elf' and 'Christmas' palettes.
► Example of anchor points
"models": [
                {
                  "model_predicate": {
                    "type": "pixelmon:always"
                  },
                  "models": [
                    {
                      "model": "pixelmon:pokemon/172_pichu/all/base/none/model.pqc",
                      "texture": "pixelmon:pokemon/172_pichu/all/base/none/texture.png",
                      "attachments": [
                        {
                          "attachment_point": "Hat",
                          "model": {
                            "model": "pixelmon:hat/hat.pqc",
                            "texture": "pixelmon:hat/texture.png",
                            "scale": 0.9,
                            "offsets": [
                              0.0, 0.8, 0.8
                            ]
                          }
                        }
                      ]
                    }
                  ]
  • Added christmas and elf palettes with Christmas Hat attachment.
  • Added support for palettes to use the Minecraft particle system - palette particles can now utilize vanilla particles.
► Example of particle usage
"particle": {
                "probability": 0.1,
                "options": {
                  "type": "pixelmon:shiny",
                  "diameter": 2.5,
                  "lifetime": 30,
                  "tint": {
                    "red": 255,
                    "green": 215,
                    "blue": 0,
                    "alpha": 255
                  }
                }
              }

Changes:

  • Updated Water as a viable block for Pokémon to spawn of for water spawns.
  • Updated boss drops to support Forge-style NBT entries.
  • Updated Shrine Orbs craft into themselves with max damage (or 0 KO charges).
  • Updated Shrine Orbs unrepairable so that they might not be combined into an anvil.
  • Optimized rendering by removing some redundant Matrix multiplication.
  • Updated Miraidon sprite.
  • Updated Walking Wake sprite.
  • Updated Lechonk model and animations.
  • Updated Swalot and Gulpin model and animations.
  • Updated Kilowattrel to now drop a Swift Feather instead of a Swift Wing.
  • Updated Gholdengo to drop a Relic Silver instead of two Relic Gold.
  • 20997 Updated Silicon to use the ingot tag.
  • 20997 Updated all metal ingots to use the ingot tag.
  • 20997 Updated aluminium and aluminium ore tags to Bauxite.
  • Removed the Pixelmon Anvil, as it is no longer required to craft Poké Balls.
  • Updated all instances of the Pixelmon Anvil to Minecraft's Anvil.
  • Updated all Pixelmon blocks to include a Minecraft map block color.
  • Updated lang to combine pixelmon.interaction.abilitycapsule and pixelmon.interaction.abilitypatch into pixelmon.interaction.abilityitem.
  • 5489 Updated Ability Patches to change Pokémon with their Hidden Ability to their first Ability.
  • 19808 Updated speed calculations to Generation 7+, which recalculates speed at every turn, reworking in turn Pursuit and switching mechanics.

Config:

  • Added itemconfig.yml.
  • Moved multiplePhotosOfSamePokemon, allowAmuletCoin, and amuletCoinMultiplier to itemconfig.yml.
  • Added bottleCapLevel to itemconfig.yml, which defaults to 50.
  • Updated minimum-distance-between-spawns config setting to 5 blocks, down from 15 blocks .
  • Updated minimum-distance-from-centre config setting to 5 blocks, down from 18 blocks.
  • Updated maximum-distance-from-centre config setting to 30 blocks, down from 64 blocks.
  • Updated spawn-replacements in and around villages to be lower leveled species.
  • Updated the village Golurk Iron Golem spawn replacement to be uncatchable.

Fixes:

  • Fixed the normal map breaking with attachments and only using the attachment texture.
  • Fixed the com.google package not being correctly relocated causing load errors.
  • Fixed the direct connect screen being broken by the recent changes to the server list.
  • Fixed Pokemon continually trying to chase and fight the player after a battle.
  • 21209 Fixed a server crash from a fishing bobber entity or anything else interacting with a Pokémon Egg and attempting to cast it to a Player.
  • 21085 Fixed wishing pieces dropped from within inventory no longer cause the player's held item to be consumed.
  • Fixed Pokémon following or attacking the player while in spectator mode.
  • 21218 Fixed Pokémon being unable to complete biome conditions for evolving.
  • 21221 Fixed players being unable to use the Bee Spawn Egg to spawn Bee Pokémon.
  • Fixed statues not being able to be animated.
  • Fixed a crash caused by the starter list erroring when a player disconnects immediately after joining.
  • Fixed Pokemon with the walksonwater or walksonlava tag being unable to walk on that fluid.
  • 21252 Fixed medicines curing statuses outside of battle.
  • Fixed improper spacing in starter lang ribbons.
  • Fixed ability slots reverting on evolution when changed using the Pokémon Editor.
  • 21262 Fixed a crash caused by wearing a photo on a player's head.
  • Fixed random shiny sometimes failing to give a shiny with non-shiny palette listings.
  • 21282 Fixed missing texture sprites for all Pixelmon Music Discs.
  • Fixed Pawmo's hitbox and size.
  • Fixed Lechonk's walk failing to loop properly.
  • 19240 Fixed Swalot and Gulpin's animation deforming their models.
  • 21225 Fixed Chien-Pao missing from raid spawning.
  • Fixed Revavroom spawn level range.
  • Fixed Tandemaus and Maushold dropping the wrong type of cheese.
  • 21307 Fixed Delta Shards being obtainable in Mineshafts when they should not be there.
  • 21296 Fixed Kingambit failing to drop Silver Ingot.
  • Fixed Ultra Gingko Trapdoor tag failing to load.
  • Fixed curry recipe parsing errors for Boiled Egg, Brittle Bones, Smoke Poke and Toast recipes.
  • Fixed owned Minior not changing to Core form when out of battle.
  • Fixed water spawning not working properly as underwater typed when spawning Pokémon extremely deep underwater.
  • Fixed Pokémon not taking freezing damage when in contact with Powdered Snow blocks, except for Ice types.
  • Fixed Treasures of Ruin Pokémon stat jsons requiring hyphens.
  • Fixed registry entry utils like /checkspawns use backwards compatibility with un-hyphenated yet hyphenated Pokémon names.
  • 21278 Fixed data loss of Day Care Pokémon caused by concurrency issues happening on login.
  • 21325 Fixed gym signs deleting the item in the block instead of droping it.

Battles:

  • Fixed Dancer not having the correct list of moves to copy from.
  • Fixed Focus Sash, Focus Band and Sturdy never blocking confusion damage.
  • Fixed Suction Cups ignoring Moldbreaker.
  • Fixed multiple Of Ruin abilities stacking stat reductions in battle.
  • 21280 Fixed the turn, weather and terrain information not appearing in the right side of the battle screen.
  • 15176 Fixed Dynamaxed Pokemon being able to switch out, switch back in, and use Max Moves and stay dynamaxed, despite not having the appearance.
  • 21239 Fixed transformed Pokémon from using the Disguise ability.
  • Fixed spectators getting stuck in permanent spectator mode after spectating into a raid.
  • Fixed Wandering Spirit triggering when dynamaxed.
  • Fixed Wind Rider blocking Tailwind from applying.
  • Fixed Wind Rider activating against Sandstorm.
  • Fixed an error caused by a non-existing trainer for changing weather conditions.
  • Fixed an error caused by changing forms when the entity itself does not exist.
  • Fixed Moldbreaker preventing Anger point from increasing the attack stat.
  • Fixed Seismic Toss, Night Shade and Parental Bond not being identified as a multi-hit move.
  • Fixed a server crash coming from attack animations.
  • Fixed flee moves such as Roar and Red Card sometimes randomly selecting a currently sent out Pokémon.
  • Fixed Comatose not correctly identifying the Pokémon asleep when they have 0 statuses.
  • Fixed Comatose not doubling the power of Hex or Wake-Up Slap.
  • Fixed berries erroneously applying healing after Neutralizing Gas leaves the field.
  • Fixed Neutralizing Gas not disabling extreme weathers caused by abilities such as Desolate Land.
  • Fixed Gastric Acid (and similar moves) not disabling Neutralizing Gas when used.
  • Fixed Imposter applying after Neutralizing Gas leaves the field.
  • Fixed Shields Down blocking all non-entry hazard statuses.
  • Fixed Slow Start not resetting count when Neutralizing Gas appears.
  • Fixed Emergency Exit not working properly after a multi-hit move.
  • Fixed Emergency Exit not properly working after damage at the end of turn, such as poison-inflicted damage.
  • Fixed horde battles crashing occasionally when starting battle due to a null battle controller in their AI.
  • Fixed occasional crashes in battle cased by LegacyRandomSource.
  • 21258 Fixed switch-in abilities triggering too early during simultaneous switches.
  • Fixed EnforcedSwitching triggering twice.
  • Fixed Blue Flare and Bolt Strike boosting Fusion Bolt and Fusion Flare.
  • Fixed Parting Shot soft-locking the client if used without a Pokémon to switch to.
  • Fixed Pursuit only triggering if already targeting the switching Pokémon.
  • Fixed Expanding Force failing to boost power on Psychic Terrain if not forcibly grounded.
  • Fixed Sky Drop damaging the wrong target after Ally Switch.
  • Fixed Sky Drop making contact on the first turn.
  • Fixed Sky Drop allowing targets to mega-evolve.
  • Fixed redirect abilities, such as Lightning Rod, not absorbing allied attacks.
  • Fixed redirect abilities, such as Lightning Rod, sometimes triggering before Follow Me.
  • Fixed redirect abilities and statuses, such as Lightning Rod, sometimes activating in the wrong order.
  • Fixed Wonder Guard blocking Sky Drop before its attacking turn.
  • Fixed Expanding Force and Thrash re-targeting by moving to their move effects.
  • Fixed Focus Sash, Focus Band, and Sturdy never blocking confusion damage.
  • Fixed Suction Cups ignoring Mold Breaker.
  • Fixed multiple Of Ruin abilities stacking stat reductions.
  • Fixed SapSipper absorbing self-targeting grass moves.
  • Fixed Aromatherapy and HealBell not healing allied trainers.
  • Fixed Aromatherapy bypassing Substitute and SapSipper.
  • Fixed HealBell bypassing Soundproof.
  • Fixed abilities logic firing before held item logic when statuses are added to Pokemon in battle.
  • Fixed addreneline orb incorrectly interacting with intimidate.
  • Fixed PickPocket working even after being swapped out off the battle field.
  • Fixed Prankster incorrectly blocking moves when moves are enforced by Encore.
  • Fixed Protosynthesis working with extreme weather.
  • Fixed weather changes not calling the change to any held items.
  • Fixed booster energy activating before the initial switch in at the start of a battle.
  • Fixed Z-Nature Power not dealing any damage.
  • Fixed stack overflow crash caused by Opportunist.
  • Fixed ShieldDust not blocking all additional effects against the target.
  • Fixed SheerForce not triggering for many additional effects.
  • Fixed PoisonTouch not being considered an additional effect (to be blocked by ShieldDust).
  • Fixed Frostbite chance ignoring SereneGrace and WaterPledge boosts in Hail.
  • Fixed ThawTarget moves (ie Scald) thawing frozen targets if SheerForce is active.
  • Fixed SparklingAria not curing burns against ShieldDust.
  • Fixed Barb Barage being marked as a non-contact move.
  • Fixed Bide being marked as a non-contact move.
  • Fixed Bolt Strike being marked as a non-contact move.
  • Fixed Bone Club being marked as a non-contact move.
  • Fixed Comeuppance being marked as a non-contact move.
  • Fixed Double Shock being marked as a non-contact move.
  • Fixed False Surrender being marked as a non-contact move.
  • Fixed Final Gambit being marked as a non-contact move.
  • Fixed Gear Grind being marked as a non-contact move.
  • Fixed Hold Back being marked as a non-contact move.
  • Fixed Mortal Spin being marked as a non-contact move.
  • Fixed Nuzzle being marked as a non-contact move.
  • Fixed Plasma Fists being marked as a non-contact move.
  • Fixed Raging Fury being marked as a non-contact move.
  • Fixed Strength Sap being marked as a non-contact move.
  • Fixed Terrain Pulse being marked as a non-contact move.
  • Fixed Thunder Cage being marked as a non-contact move.
  • Fixed Triple Kick being marked as a non-contact move.

Translation:

  • Updated Italian translation.
  • Updated Ukrainian translation.
  • Updated Traditional Chinese translation.

Developer:

  • Added Ability#modifyConfusionDamage and HeldItem#modifyConfusionDamage.
  • Moved variables and control of dynamaxing the model of a Pokemon from the PixelmonWrapper class to the PixelmonEntity class.
  • Added PixelmonWrapper#attackAlly(I)V for simplifying the selection of attacking moves.
  • Added BattleTestHelper#setupDoubleBattleBuilder to allow double battles.
  • Changed BattleController#takeFullTurn to do a turn for each active pokemon instead of always 2.
  • Added check to getGrowth to prevent scaling on null values.
  • Fixed PokemonBuilder#ability not creating a new instance of the ability given.
  • You no longer need to manually register battle tests with the "UnitTestRegistry" class and instead should use the BattleTestClass annotation.
  • The PixelmonUnitTest class has been deleted as it is no longer needed.
  • The UnitTestRegistry class has been renamed to BattleTestRegistry.
  • The UnitTest annotation has been renamed to BattleTest.
  • Removed the test identifier from the BattleTest annotation and changed it to instead just use the method name.
  • Added the BattleTestHelper with useful functions for creating No-Op wild battle participants, quickly starting frozen battles, and skipping through frozen battle's ticks.
  • Changed all battle test functions to have the BattleTestHepler parameter.
  • Added & exposed BattleController#doTurnLogic and BattleController#takeFullTurn for manipulating frozen battles with a bit more ease.
  • Added PokemonBuilder#ability(Lcom/pixelmonmod/api/registry/RegistryValue;)Lcom/pixelmonmod/pixelmon/api/pokemon/PokemonBuilder overload.
  • Added PokemonBuilder#moves([Lcom/pixelmonmod/api/registry/RegistryValue;)Lcom/pixelmonmod/pixelmon/api/pokemon/PokemonBuilder overload.
  • Added PokemonBuilder#species(Lcom/pixelmonmod/api/registry/RegistryValue;)Lcom/pixelmonmod/pixelmon/api/pokemon/PokemonBuilder overload.
  • Added BattleTestHelper#createDefaultPokemon for creating a Pokemon with the default settings (level 100, serious nature, max IVs, max happiness, in a PokéBall).
  • Added PixelmonWrapper#attackOpponent(I)V for simplifying the selection of attacking moves.
  • Added PixelmonWrapper#attackSelf(I)V for simplifying the selection of attacking moves.
  • Adds the PartyFaintRespawnEvent for canceling the above mechanic in given situations.
  • Made EVYields class immutable.
  • Made EVYields class a record.
  • Added EVYields#setHP, EVYields#setAttack, EVYields#setDefense, EVYields#setSpecialAttack, EVYields#setSpecialDefense, EVYields#setSpeed, EVYields#addToHP, EVYields#addToAttack, EVYields#addToDefense, EVYields#addToSpecialAttack, EVYields#addToSpecialDefense, EVYields#addToSpeed, EVYields#set, and EVYields#multiply.
  • Added EVGainEvent and EVGainEvent.Double for handling when EVs are gained.
  • Renamed BattleController#turn to actionIndex to better separate it from battleTurn.
  • Added EffectBase#modifyTargets.
  • Added StatusBase#stopsEvolution.
  • Added PixelmonWrapper#canEvolve.
  • Added Ability#preventsRedirection.
  • Added Ability#modifyConfusionDamage and HeldItem#modifyConfusionDamage.
  • Fixed PixelmonSpecies#TAPU_FINI being a MissingNo.

Files

Pixelmon-1.20.2-9.2.6-universal.jar(319.65 MiB) Primary Download

External resources



Project members

Pixelmon

Owner


Technical information

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