Compatibility
Minecraft: Java Edition
Platforms
Supported environments
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
Changelog
(V.6.0.9 Changes) (1.19.0 Minecraft)
Village:
Fixed Badlands Village center piece spawning at y = 0 due to missing heightmap check in its structure json file.
(V.6.0.8 Changes) (1.19.0 Minecraft)
Mansions:
Added Allays to RS mansion prison pieces. Each prison room cell can spawn 1 to 3 Allays.
Outposts:
Added Allays to RS outpost cage pieces. The Allay cages have a chance of spawning.
Added possible "Singing" Goat Horn to all RS Outpost loot tables except for End Outpost.
Ruins:
Made Overworld Ruins more spread out and uncommon instead of everywhere.
Misc:
Added repurposed_structures:no_waterfalls
tag to prevent waterfalls in Snowy Mansion, Snowy Pyramid, and Snowy Outposts.
(V.6.0.7 Changes) (1.19.0 Minecraft)
Processors:
Significantly improved my spawner_randomizing_processor so it now can specify all nbt for spawners. This will be utilized to make RS be better with spawner behavior. Currently, all overworld structures with spawners now will let their mobs spawn up to light level 7 to make the mobs spawn more consistently in the presence of nearby light sources that spawns within RS structures.
Mineshafts:
Fixed a typo in several rs_pieces_spawn_counts files with Mineshafts. Now Mineshafts should always have 1 spawner tunnel. Config datapack is updated with this fix as well.
Misc:
Fixed a bug where some of my rng stuff was not being randomized properly at y = 0.
(V.6.0.6 Changes) (1.19.0 Minecraft)
Misc:
Fixed Pneumaticcraft tags in my mod to use the correct path so it actually work now. Config datapack is updated with this fix too.
Dungeons:
Significantly nerfed the chances of Vex spawners in Swamp Dungeons and Dark Forest Dungeons. They are now at 1% chance for the spawners to be a vex spawner instead of like 16% in the past. Override the rs_spawner files in the config datapack to remove them entirely if you don't want them at all.
(V.6.0.5 Changes) (1.19.0 Minecraft)
Dungeons:
Changed dungeons to use repurposed_structures:unlimited_count
so you can set dungeon spawnrates insanely high (like a thousand or so)
Wells:
Added repurposed_structures:unlimited_count
to wells to make turning them off easier (just set count to 0)
Config datapack is updated with these changes.
Bastions:
Allow Underground Bastions to spawn in Deep Dark biome and increased range of structure check to prevent it from spawning in Ancient Cities.
Villages:
Dark Forest Village now has Red and Black Beds instead of White and Yellow Beds.
Mountain Villages now spawns Stone Brick Stairs instead of Cobblestone Stairs at various spots.
Mod Compat:
Added more Terralith biomes to RS biome tags for RS structures to spawn in.
(V.6.0.4 Changes) (1.19.0 Minecraft)
Lang:
ru_ru.json lang file updated by DrHesperus!
(V.6.0.3 Changes) (1.19.0 Minecraft)
Mineshafts:
Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.
Misc:
Fixed crash when Waystone mod is on or RS Compat Datapacks are on.
(V.6.0.2 Changes) (1.19.0 Minecraft)
Pyramids:
Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)
(V.6.0.1 Changes) (1.19.0 Minecraft)
Wells:
Fixed height offset not applying correctly.
Misc:
Fixed exclusion zome for several structure sets to now work with tags. This was used to prevent some structures from spawning near certain other structures. Helps to reduce odd structure fusions from happening.
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
Files
Metadata
Release channel
BetaVersion number
6.0.9+1.19Loaders
Game versions
1.19Downloads
62Publication date
June 27, 2022 at 10:13 PMPublisher
TelepathicGrunt
Owner